Forum Discussion
Same issue with r9 5950x and RTX 3090... 50% of GPU usage...
I opened a topic about this.
How i fixed this.
Go to nvidia control panel and go to the Physx settings and set the Physx processor to your GPU instead of auto or CPU. In geforce experience go for a higher resolution in the Bf2042 settings.
This made my game run alot smoother and gave me a higher GPU load and a bit lower CPU load.
- 4 years ago
Product: Battlefield 2042
Platform: PC
Please specify your platform model. PC
AMD or Nvidia Model Number RTX 3080
Enter RAM memory size in GB 32GB
Are you using any software with an overlay? MSI Afterburner and Riva Tuner
Which part of the game is the issue happening in? Multiplayer
Which part of the mode? All modes
Please select your region South East Asia
On which server did this happen?
When did this happen? Every time I play the game
Summarize your bug The game does not utilize the GPU to it's full potential. It should use 98-99% of the GPU, but instead it only uses about 90-93%. As for the CPU it is only utilizing about 20-50% of the CPU. Normally, it uses 80-100% of the CPU.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Try the game with a 3080 with a Ryzen 5900x
What happens when the bug occurs? I get about 100 fps on Ultra. On BFV on ultra settings with this setup with no DLSS, I was getting between 170 to 180 fps on 4k 3840x2160 resolution. If I lower my resolution to 1440p the GPU utilization goes down to 70 or 80%, which means that the GPU isn't being used to the full potential.
What should be happening instead? Clearly not this. It seems to be really unoptimized for PCs at the moment. nVidia released their Day 0 definitive update and it's made no different. I should easily be getting 150-180 fps on Ultra. On all low settings I get 110-140 fps, which is shocking on one of the top PC setups money can buy. People spent a lot of money on this game, and they expect good performance. It is odd because usually Battlefield has been coded for PCs, and then ported to Consoles. It seems like the reverse has happened, but not proper coding has occurred for the many different PC setups there are based on different CPUs or GPUS.