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I think there is a problem with the lag compensation, especially between the PC and console networks.
Many times lately "things happen already" before you see them. Like turning on a corner where there is an enemy, but he already killed you, so you basically "immediately" die and many similar situation.
I do not know what they changed in the netcode, but something definitely wrong since the last one-two updates, I guess the lag compensation too agressive or wrong or something around that.
And also I think the console aim assist too strong now, but that is another issue.
I hope someone reads this from developement team or someone can share this to them and can look into it.
I wonder how they messed up this hard this time. The game is at a point where the hitreg is totally non-existent even on my part. I mean, I shoot somebody not moving at like 5 meters from where I am, I see blood coming from his body, but no hit markers... Even the graph did not register even a third of the hits (either from client or server side). So I emptied my M416 clip in this guy without dealing enough damages and he turn around just to blast me with only two bullets from his MP28 (I had the damage graph up aswell).
PLUS : What happened with console players ?? Why are they all froggin terminators ?? I mean, I don't mind being killed from behind cover from time to time as the lag compensation and such need to happen. But when it's half of the time, and mostly from console players. I guess it's what playing with between 9 and 14ms of ping is nowadays.
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