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If you're willing to dive around PROFSAVE_profile, you can check your keybinds. Be sure to save your existing file to a safe folder, so you can copy it back in if you make a mistake. Sorry if my instructions are a bit cryptic; I'm writing a more complete guide on the BF Wiki.
Be aware that each full keybind consists of four lines, all four of which (axis/button/negate/type) must be present. An array number after the command name identifies multiple keybinds for each input device (type is 0=mouse, 1=controller, 2=keyboard). Look for each command below, find each type line, and the three lines above will be the rest of the keybind.
Right-click zoom:
GstKeyBinding.[form].ConceptZoom
Right click = axis 27 / button 1 / negate 0 / type 0
Turn with arrow keys:
GstKeyBinding.[form].ConceptMoveLR
Left arrow = axis 0 / button 203 / negate 1 / type 2
Right arrow = axis 0 / button 205 / negate 0 / type 2
- Two keybinds are needed for each form.
Look with mouse movement:
GstKeyBinding.transport.ConceptCameraYaw
GstKeyBinding.vehicle.ConceptRoll
Mouse X axis = axis 0 / button 8 / negate 0 / type 0
- 2 years ago
I can't find it in my BF 2042 file. Do you have a better explanation as to where to find this file?
- 2 years ago
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