PS5 bug: UPDATE 1.1 still not fixes graphical issues.
Problem:
Since launch, the tree, foliage and shadow LOD has been set way to low on the PS5 specifically. This was not an issue during the BETA. Yet, foliage and shadow LOD are GPU bound graphical features, while performance on the PS5 are mostly CPU bound. Nevertheless, in all modes the PS5 holds a stable 59.33FPS with not single frame-drop which shows there is still some overhead left in the hardware.
- There is literally a 15 meter circle around the player where foliage shadow/texture (short/long grass) is being renderen when the player runs forwards. This is very noticeable and immersion breaking. (This is equivalent to PC medium, was set on High in the BETA)
- Shadow draw distance is set to 10 meters and a pop-in is experienced in objects such as destructible fences and some trees.
- Terrain detail, such as LOD and tesslation
pop-in are set soo low that the tessellated ground in maps such as Renewal (desert area) are constantly flicking and popping in when the player moves forward.
- Performance is a rock-solid 59.33FPS in ALL MODES AND MAPS, which proves that there is some overhead on the PS5.
Solution:
- To allow players to enjoy the best of both world, stuttering problems can be solved by introducing a "performance mode" that slightly drops the internal resolution and guarantees 60fps. (All other settings can remain as it is now).
- The currently available mode can then be called "balanced mode" which aims something in between performance and graphics. (Nothing has to be changed here as it is now on the PS5 and Series X. Based on our testing, a PC equivalent of High, Medium and Low settings are currently used on the PS5 and Series X).
- For those who love graphics, a "Fidelity mode" can be used that targets a very slightly higher internal resolution and graphical fidelity targeting 45-60fps. Here some graphical settings such as shadow draw distance, terrain and undergrowth quality can set to PC equivalent to ULTRA (as the performance hit between High and ULTRA is roughly around 10% on PC)
Here are pictures of immersion breaking pop-ins:
Before (PS5 BETA):
After (PS5 update 1.1):
Shadow pop-in when player moves forward - set to 10 meters. This is very immersion breaking and equivalent to PC LOW. In the BETA it was set to 25 meters which is equivalent to PC High (picture taken on PS5 - update 1.1)
Foliage pop-in is set to 15 meters, and very immersion breaking when players is in movements in foliage dense maps. This was set to 25 meters during the BETA which is equivalent to PC High/Ultra. (Pictures taken on PS5 - update 1.1):
(NOTE, there is still system overhead left since the game the runs on a STABLE 60FPS on all modes and maps. And since it’s a crossplay titles consoles players should have options too)