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Re: Explosive damage is FAR too weak.

@SixSpeedDeath Stealth is already 2 shot by AA and 1 shot by normal rocket launcher.

Tanks are too powerful with the repair option . Sometimes it can take up to 6 recoiless rockets to kill a tank . And that's if you're lucky.

1 Reply

  • SixSpeedDeath's avatar
    SixSpeedDeath
    Rising Rookie
    4 years ago
    @SilverAga on Stealth helos topic, I understand they modified the health, but I've taken more than 2 hits before in a stealth helo in the 1-2 times I've been able to actually grab one.

    The balance issue is still a problem, because of the range of shoulder mounted AA, and the ability of the helicopter to just duck into stealth.

    I'd prefer a Longer lock time to no lock at all, especially with it's ability to drop bombs from an altitude that only other aircraft can reach it.

    I don't have a solid balanced solution, but I can definitely say that at present, it is not balanced.

    My best suggestion would be that lock time scales with diatance instead of disappearing at a specific range, and stealth adds time to lock, but not eliminate it all together.

    The damage ratio can be sorted from there, but auto-repair has to go.

    If any vehicle takes damage, there needs to be a player repairing the vehicle, not a keystroke.

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