Re: Ranger won't enter Orbital D1 interior on 128 player Conquest
Ok, this video demonstrates it:
My microphone mysteriously cuts out a couple of times, but I think it's still pretty clear. Please let me know if you need any additional information or clarification. I'm happy to provide anything needed.
I made this video on a Portal server since otherwise I would be at the mercy of the random map selection to get onto a 128 player conquest round on that map. I couldn't make a solo all-out warfare server for it outside of Portal, because those are limited to 64-player conquest, and this base is only accessible on 128-player conquest.
Incidentally, when I was making this video I first tried loading up a 64-player conquest server, to see if I could get over to that spot just for purposes of making this video. I could not, both because that base is out of bounds but also because it looks like the doors of the building are walls on the 64-player map. That is, on the 64-player version of the map, the doors into that interior are not traversable. That got me thinking -- I wonder if Ranger is using the 64-player version of the map when he is doing his pathfinding. If so, that would explain why he isn't able to figure out how to get inside of D1, since on the 64-player version it's closed off. Just figured I'd mention it.