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JD_W0LF's avatar
JD_W0LF
Seasoned Veteran
4 years ago

Re: Tank turret crosshair glitching


@Tank2042Man wrote:
@neltiSame issue on Xbox One.
Makes it nearly impossible to aim when moving.

https://gamerdvr.com/gamer/zakrocz/video/148785987

https://gamerdvr.com/gamer/zakrocz/video/148779336

So what this actually is doing is telling you that your turret is occluded/blocked by a nearby object. Basically when it snaps to something close in the foreground, that's because if you stop there and fire: that's what you're going to hit. Notice in your first video when you roll up to the chain link fence, it snaps to it, you shot it, then without moving your aim or tank, the reticle snapped back up towards center. Because now the fence was gone and the tank could aim past it. Your turret was no longer blocked.

Now hopefully it makes sense WHY this is happening in game. It's not so much a bug as a feature... BUT I can totally agree it's not implemented well and is NOT intuitive compared to say BFV.

I have 2 solutions for Dice on this to make it more intuitive to use for players:

  1. Go back to BFV's system of putting an ADDITIONAL, CENTER SCREEN reticle of some sort that's locked center so we know where we're aiming our camera. While keeping the "turret position" reticle along with it. This way we can see clearly what we're looking/aiming at by camera, vs what our tank turret is currently aimed at.
  2. I do not prefer this second one but I suppose going back to an older style of only a locked center screen reticle could be fine, so long as there is a UI indication of a blocked turret somehow. Maybe if there is a blockage X meters from muzzle of the turret a little indicator pops up next to that center locked reticle, like a small x or something to tell the player that firing will hit something close up instead. I highly prefer option 1 though, for the record.
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