3 years ago
Rubber banding
Playing conquest 128 ppl, it feels like rubber banding when playing but only occurs when much activity in the server. No Icons of latency or framerate are visible ping is 14ms. i9-9900k 3080ti, 100...
Im using Ethernet, 1 monitor displays the game, 2nd monitor has desktop background.
The game runs steady 90-120 fps, High settings but rubber bands/stutters (not really stutters more rubber band) on random areas, no drop in frames, no icons for latency or frames.
Firewall setup correctly, TCP UDP Ports are open for the game.
Ziggo, via de kabel, oftewel breedband.
Eerlijk, de enigste game waar ik dit bij heb..
So if i do the following i only had 2-3 of these stutters in one game:
Set screen to Borderless then back to Fullscreen.
I found out if you launch the game it opens in windowed, somehow that causes the stutters, even when the game is already on Fullscreen, change it to borderless and back to fullscreen.
I will test this is and will confirm later if this is the solution for these stutters.
@Sixsonica few hours ago i made a topic called WINDOWS 10 BUG, CHECK IT
similair issues
ben verschillende windows versie saan het testen met BF2042 om bugs ./ issues te achterhalen , te reproduceren , en merkte dat bepaalde settings na herstart game of ALT + TAB worden gereset in game , ook terwijl game all actief is, dus ook als je bent spelen !!!!! Test maar eens uit als je in de game bent en je drukt ALT + TAB om terug te gaan naar desktop bv, dan zijn bepaalde settings reset gedaan !
Unfortunately changing to borderless > apply > fullscreen > apply did not really fix the issue. Still rubber banding in certain moments. It cant be my system.... or please tell me what it can be.
I can see he had the same stutters sometimes. I experience the same. Im afraid its the game and im just too sensitive for it. Summary: **** game. Glad i bought it on sale.
seems like just another bad port from console, wish we had bf3/bf4 times where pc was leading platform..
I see that the 128 player servers just cant keep up with updating player locations, i would say its still an server performance issue..