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Thanks @7empePL
I have problems with my Ryzen 3800x with 8 cores and 16 threads.
After using a user.cfg the game runs better and not only 9 cores were used now all.
Cpu usage in avarage raised from 61% to 85% in total
Stuttering is still existing but less often.
With the 3800x i used this config file:
Thread.ProcessorCount 8
Thread.MaxProcessorCount 16
Thread.MinFreeProcessorCount 0
Thread.JobThreadPriority 0
@graulesYou're welcome. Also, you can use in-game's "Render.DrawScreenInfo true" to see the job threads being used. By default it is 8 on the CPUs with 8+ threads.
Also, what I just found is that game's auto detection of the core count works fine, so we don't have to use Thread.ProcessorCount at all.
Thread.MaxProcessorCount <value> maps to a number of the job threads.
- 4 years ago
I just tested around a bit because the game is maxing out my i7 9700k quite heavily and it tested this with the following setup:
Thread.ProcessorCount 8 Thread.MaxProcessorCount 6 Thread.MinFreeProcessorCount 0 Thread.JobThreadPriority 0
Interesting enough that caused the FPS to be better and way more stable and the CPU wasn't maxing out either ...was around 92-96% usage which made a huge difference. But how can it be, that the game runs better on less threads :D
- 4 years ago@tril0dge The i7-9700k is 8c/8t and MaxProcessCount refers to job threads. BF2042 has not only computation threads, but there is main thread, at least one audio thread etc. So finding the best number of the game's computation threads and avoid context switching between software threads sharing the same CPU core is crucial for maxing out the FPS.
- 4 years ago
Hi, i tried out your setup on my i7 9700k but it doesnt really change anything at all. All Cores are still maxed out and the game feels like glue.
With my rtx 2080 (at 25-40% max. laod) i cant achieve more than 27-40 fps with heavy drops with 1440p resolution.
No matter if on Low or Ultra settings.
Dont know why your i7 9700k is working better with this userconfig. than mine.
Tried 5, 6 and 7 on maxprocessorcount.
(I see the changes ingame with Drawscreeninfo)
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