Vehicle selection at game start needs work
Product: Battlefield 2042
Platform:PC
Please specify your platform model. PC
AMD or Nvidia Model Number Ryzen 5600, Radeon Vega 56
Enter RAM memory size in GB 16GB
Are you using any software with an overlay? No
Which part of the game is the issue happening in? Multiplayer
Which part of the mode? Conquest
Please select your region North America
On which server did this happen?
When did this happen? (dd.mm.yy hh:mm)
Summarize your bug Locking in vehicles for deployment fakes you out sometimes.
How often does the bug occur? Occasionally (10% - 49%)
Steps: How can we find the bug ourselves? At round start, try selecting a vehicle.
What happens when the bug occurs? In the one case, you click something, so it seems like you should get it, but actually someone got it before you but it's not immediately obviously apparent. As such you lose time in looking for other vehicles to spawn in with. In the other case, it will lock you in to spawn with a vehicle properly wit ha text across the screen, the countdown goes on, but then it fails to spawn you in and you get kicked back to the spawn screen while others deploy in the first wave.
What should be happening instead? In the first case, the vehicle group you are looking at should close and gray out before you click an option if someone takes the slot up. This fix may be good for the call-in menu too. - It's clear in the second case that you should not be told by the UI that you will spawn in a vehicle and then have the game realize at the last minute that there was an overbooking or whatever.
At round start, try selecting a vehicle.
The selection may seem successful, but actually someone else will have grabbed it instead. The vehicle or vehicle group should gray out sooner, and a negative audio feedback cue should sound when clicking and not locking the vehicle in successfully. Double clicking to lock in seems to give success more often.
Another very related problem occur less often where it says you are locked in for deployment, countdown starts and you don't spawn in. Instead you are kicked back to the deployment screen after the first spawn wave with on-foot being the only option of course.