When people that don't play a game, design a game...
Let's get this straight... This is a game, push and shove should have some form of balance or equality to make it fun for everyone.
Tanks have infinite ammo... Choppers have infinite ammo...
So for people in vehicles this has become an arcade shooter, infinite ammo and fuel and regeneration...
Whilst if you are on foot this simulation is meant to relay some form of realism in terms of ammunition availability?
In every previous renditions of the game can you remember one without ammo crates?
Now you need one person in your squad dedicated to make sure you are capable of entering a fight?
Is this an arcade? Or is it a simulator? Make your choice!!!
If there was any form of balance, shouldn't I have infinite C5 or rockets if the tank has infinite shells?
You actually nerfed the C5 to the point that it has the range of a toddler throwing a medicine ball!!
Whilst also having a tank with a radius of 0m from the core that can shoot you backward from 3m from the turret !!!
Every last Battlefield game ever made, has fixed ammunition crates...
Every last Battlefield game ever made, has anti-aircraft guns...
Oh the foot soldiers are struggling enough, let us add the "Brawler" that requires more than a single set of C5?
That's right you added the "Stealth Chopper..." So if you add a new OP vehicle, wouldn't basic sense dictate that you add some way to balance it out?
You took away angel's rocket, so nobody plays that class anymore... People have to suicide for ammo now ?
Have any of your developers played this game at all?
Why have you not implemented a realistic rotational velocity for "AI" from A to B location on a spot to match a human?
I get 1 tap killed by tanks with an AI in the gun with infinite speed rotation and instant lock if I approach a vehicle...
It's so hard to kill a tank at the best of times with 1m throw, but if you have an AI gunner you're immortal from C5 attack?
Out of interest, have you actually looked at the average C5 killing tanks to tanks killing people ratio in combination with
your rocket killing chopper, vs chopper killing person ratio to rationalize your complete destruction of the "FPS" nature of this game?
Played your franchise for more than a decade, like WTF?
10% of people are in vehicles... who cares about the 90% being pinned to the ground like scum, no ammo, no hope.
I've got mates that won't play anymore...