“Giving Up” Mechanic is Undermining Battlefield’s Core Identity
I want to share some sincere feedback about one of the most frustrating aspects of Battlefield 6 — the “Giving Up” mechanic.
As someone who has played the franchise for years and deeply appreciates what Battlefield used to stand for — teamplay, squad cohesion, and role-based gameplay — I find this mechanic not only disappointing, but actively harmful to the experience.
It Kills the Role of Medics
Let’s be honest: the ability to “give up” whenever you want has made medics borderline useless. Why would a player stick around and wait when they know 9 out of 10 times no one’s coming? And why should anyone play medic if most players just give up instantly? There’s no incentive to revive when no one believes it’ll happen.
In older games like Battlefield 1, you couldn’t give up unless the timer ran out — you were forced to hope someone would help, and it actually worked! I remember squads sticking together and medics being heroes. It created tension and reward. Now, it’s just: die, give up, respawn. No connection. No risk. No payoff.
It Breaks Squad Play and the Battlefield Formula
Battlefield is (or was) about cooperation. Roles mattered. Positioning mattered. Sticking with your squad was the key to survival and success. This mechanic turns all of that upside down.
Now? It plays more like a big, open Call of Duty. Everyone’s doing their own thing, running around aimlessly. You get dropped? Doesn’t matter. Just give up, spawn back, and keep running solo. Why bother with squadmates at all? There’s no punishment for straying from the squad, no incentive to stick together. You might as well just rename it "Team Deathmatch XXL."
The moment you remove the need for medics and the value of staying alive with your team, you lose what made Battlefield different from everything else.
It’s Not Just Pointless — It’s Frustrating
Laying on the ground, watching the timer tick down, knowing full well no one is coming because:
- They’re 100m away doing their own thing
- They’re not medics
- They can’t be bothered
…is one of the most unfun moments in the game. You just stare at the screen, fingers hovering over the button, thinking, “What am I even waiting for?”
So players give up. Instantly. Every time.
And that destroys the whole purpose of the mechanic.
Suggestions:
- Make “Giving Up” unavailable for the first few seconds — just like BF1. Give medics a chance.
- Show clearer medic proximity indicators — let us know if there’s any point in waiting.
- Add actual incentives to revive and be revived — bonus points, full health, etc.
- Reintroduce squad penalties for lone wolfing — slower regen, reduced spotting, something.