Forum Discussion
4 Replies
- Popa2caps23 hours agoSeasoned Rookie
👎 Dislike
Playing a casual FPS sitting in an animation screen is a complete waste of time. BF6's death animations should be removed, replaced back to what BF3, 4, 1 titles had. - Superkebabfelix22 hours agoSeasoned Novice
No no the opposite. You sit longer in the death scene because you should be revived as a first chance instead of just skipping because its faster.
- Voeltz22 hours agoSeasoned Newcomer
Should be 10 seconds at least. All previous BF games have had much higher than that plus way bigger maps. Having little to no timers results in a zerg fest, everyone just rushes in and dies and instantly respawns. Kills should be a means to capturing objectives but you cant do that if there are nonstop hordes of soldiers pouring in because there's no timers and the maps are tiny.
- Popa2caps22 hours agoSeasoned Rookie
I doin't agree with death animations at all (and squad revives).
I would like it if the game was played like Battlefield 3, 4 and/ or 1. Where the person killed was left spectating the person who killed them. Then after a short time can look around the map planning screen. All while you could be revived by a medic, as long as you don't respawn.
Battlefield 6's death animation only reminded me of the two other titles from the series, Battlefield 5 and/ or 2042 which I didn't purchase, and a lot others didn't aswell.
It might work in a BR game mode, but it absolutely ruins the flow of a game like conquest, rush and/ or anything similar. People want to play the game, not act like some military sim, just to be dragged around and/ or wait to be revived.
That's a bad gameplay loop that only looks good in movies.
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