2nd beta feedback on spawns/lmg's/glitch abusing
Spawns require work. It is wild that you can spawn in front of enemy or you can be holding a position and enemy spawns 1-2 meters from you. To this there should be some sort of system in place that would check if enemy within x radius then move to a different spawn location.
Light machine guns feel a bit underwhelming. Most guns that people use have very high TTK and only way you compete is if you can headshot them instantly and even then I find that you still are at a disadvantage. On longer range fights the 2nd LMG felt somewhat usable, but not good enough for me to use it all that much compared to everything else.
Glitch abusing. What I mean is how on Siege of Cairo people can get on each roof on that map. I seen people bug themselves on roofs on B point and E point. There's no climbable ladders to get to these roofs. I hope to see some extra measures to make it so people can't do this in the future or on other maps. Such as if people are on spots that you are not meant to be there'd be a timer or else you get killed. Other option is to make it so spawn beacons can't be placed there or that they just get destroyed if anyone tries.
Lastly I hope to see weapon balance changes. As well as improvements to the net code.. currently it seems to favor people with higher pings and you die a lot while being already behind walls.