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I think you are on point with almost everything stated.
Don't mind some of the movement mechanic but felt they should have penalties (don't want this to turn into COD). They are going to fix that so no issue there.
Agree that health regen should be slower. Assaults skill quick recovery covers this issue so I don't think stim buff is needed.
Agree to close weapons but i wouldn't mind a hybrid where signature weapons are closed but not the others
Just to emphasize. Agree that I don't want annual game releases, please take time to improve the game and mechanics.
Personal changes and additions:
Give respaw beacon to support rather then Assault, also separate ammunition bag and med bag
Rework glint mechanic for recon, make auto spotting benefit for squad instead of team. (This hinders strategic play and makes pinging pointless). Also make kill confirmed a bolt action rifle exclusive instead of a recon skill as it unbalances team dynamics
Allow squads to link up to allow for more strategic play (2 squads max)
Everything else was already covered
What about giving the respawn beacon to the squad leader - regardless of its class? Many other tactical shooters like Squad or Hell Let Loose do this. I think it would encourage closer squad play and it would put pressure on the SL to actually play the objective. Maybe a Squad Perk or Field Upgrade could be faster respawn times for the beacon.
I am bit biased against recon (I hate snipers, sorry) and more often than not, I see them placing spawn beacons for their own convenience like close to a camping spot or on the top of a high building which doesn't necessarily aid the team's efforts to capture objectives.
- cementerydriver2 days agoRising Veteran
like the idea but not sure if they would be willing to implement it.
No problem, you are supposed to hate us, otherwise we aren't doing our job, can't deny that there is a good number that do that but we work better hovering around the squad then in it. cut their numbers before they reach you or find areas that gives us an advantage as glint gives us away.
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