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RanzigeRidder2
5 days agoLegend
- Happyfeet_I5 days agoSeasoned Novice
RanzigeRidder2 That's just flat running, it doesn't take into account changing directions, strafing and traversal and jumping. Jumping happens instantly when you press the space key, there should be a couple milliseconds delay to simulate a build up of momentum before jumping, which gives the character a nice weighty feel. And landing on your feet from any height should slow you down. Your character should ramp up to full sprint from a fall, not just hit the ground running. Also vaulting is way too fast, the character practically teleports through half walls instead of climbing over them. People climbing hillsides look like janky World War Z zombies.
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