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6vqoogkt6wvt's avatar
6vqoogkt6wvt
Seasoned Newcomer
5 days ago

Battlefield 6 Beta Feedback – Veteran Since Bad Company

I’ve been playing Battlefield since Bad Company, through BF3, BF4, 1, and V. I want BF6 to succeed — but after putting time into the beta, there are some serious issues that need addressing before launch.

 

These aren’t just nitpicks — they fundamentally change how Battlefield feels compared to its predecessors.

 

 

 

 

🚙 Jeeps & C4 Runs Are Useless Now

 

 

  • In BF4, jeeps were fast, expendable, and dangerous. They gave infantry a creative counter to armor through high-risk/high-reward C4 runs.
  • In BF6 beta, jeeps feel like paper taxis. Drivers are instantly shot out, and C4 runs are suicide with no payoff.
  • Request: Please restore BF4-style jeep durability and speed, and make C4 runs viable again as a skillful anti-tank tactic.

 

 

 

 

 

🔭 Spotting System Feels Broken

 

 

  • Manual spotting in BF4 was a skill check — players who paid attention could light up the battlefield for their team.
  • In BF6 beta, spotting feels unreliable and inconsistent. Sometimes enemies don’t “stick” when spotted, sometimes they vanish too fast.
  • Auto-spotting makes it feel like I’m always being seen, but my own spotting doesn’t help.
  • Request: Go back to manual skill-based spotting (BF4-style Doritos) and remove clunky auto-spotting.

 

 

 

 

 

🔫 Suppression Is Functionally Gone

 

 

  • In BF3/BF4, suppression mattered. Dumping LMG rounds near enemies blurred their vision, hurt their accuracy, and created room to maneuver.
  • In BF6 beta, suppression is purely cosmetic — enemies can eat 200 rounds of “suppressive fire” and still calmly headshot you.
  • Result: Snipers and stationary players dominate, and suppression fire feels pointless.
  • Request: Reintroduce meaningful suppression penalties (accuracy/recoil sway), so suppression regains its teamplay value.

 

 

 

 

 

🛡️ Tanks Are Too Sticky / Untouchable

 

 

  • Tanks in the beta feel invincible when pocketed by engineers. Even coordinated C4 or AT attacks don’t matter — engineers just insta-repair through it.
  • Tanks often roll with infantry “bubbles,” making flanks or runs impossible.
  • Request: Soften tank repair rates, or make engineers more vulnerable to suppression/fire. Armor should be strong, but not unstoppable.

 

 

 

 

 

👀 Visibility & Flanking Are Punishing

 

 

  • In older titles, foliage, suppression, and chaos let smart players flank or reposition.
  • In BF6 beta, visibility tuning makes enemies easy to see and track. Flanking feels impossible — as if enemies can “see through walls.”
  • Request: Adjust visibility, shadows, and map design to give infantry more stealth and flanking options.

 

 

 

 

 

🎮 Teamplay Dependency Feels Over-Tuned

 

 

  • Battlefield always rewarded squads, but even 2 good players (like me and a friend) could swing fights in BF4.
  • In BF6 beta, if your team doesn’t push, revive, or fight armor, you’re helpless. Duo players feel powerless compared to organized 4-man squads.
  • Request: Give duos and small squads more agency — through stronger gadgets, spawn mechanics, or meaningful class roles.

 

 

 

 

 

Closing Thoughts

 

 

I want BF6 to be great. I’ve loved Battlefield for over a decade because it always gave individual players and small squads a way to make an impact, even when the team wasn’t perfect.

 

Right now, the beta feels like all that agency is gone:

 

  • Suppression doesn’t work.
  • Spotting feels broken.
  • Jeeps are useless.
  • Tanks are untouchable.
  • Flanking is punished.
  • Teams decide everything, not skill or creativity.

 

 

Please look at how BF3 and BF4 balanced these systems. If BF6 leans too far into squad-only play while nerfing the tools veterans used to carry or adapt, you risk losing what made Battlefield special in the first place.

5 Replies

  • shadowguy247's avatar
    shadowguy247
    Seasoned Novice
    5 days ago

    Something I noticed this game is people wb

    how are  downed have WAY too long to be revived! Ill kill someone and wait to cap an objective and i swear its been over a minute and a teammate will res them and the person on the ground knows where I am and kills me.. this happened like 10 times in one game.. it feels like you can be down for an eternity. Im not having fun on the beta this weekend at all its so frustrating no vehicles the maps are too small it feels like im playing tdm on every conquest game.

  • Totally agree, and I actually didn't even know suppression was a thing in BF6 (only really experienced it in Hell Let Loose), something I would definitely like to see enhanced or buffed in BF6.

    I feel like playing support has been the only way to "support" my team to swing the battle. It would be nice like you said to have duos or pairings of classes that can work in tandem to swing battles for your side. 

    They're definitely on the right track and do feel some tweaks can really make this one of the greats of the Franchise.

  • I've had fun during the Beta weekends but the gameplay is very shallow, so won't have me hooked long term with late nights playing 

  • 6vqoogkt6wvt's avatar
    6vqoogkt6wvt
    Seasoned Newcomer
    5 days ago

    No your exactly right in bf4 when you downed someone you there team had like 20 seconds to get to them not 2minutes and the person can lay there spotting people it’s a mess 

  • 6vqoogkt6wvt's avatar
    6vqoogkt6wvt
    Seasoned Newcomer
    5 days ago

    Yeah man in old battlefields you could flank and back cap an objective much easier cause you could sneak around better so you and a buddy could sneak or drive to a objective take it then enemies would start to trickle in while your team spawns you get these cool little fire fights and moments cause your not getting spotted like that or auto spotted so two really good people or hell one really good tank crew could rule a map  

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