Battlefield 6 Beta Feedback – Veteran Since Bad Company
I’ve been playing Battlefield since Bad Company, through BF3, BF4, 1, and V. I want BF6 to succeed — but after putting time into the beta, there are some serious issues that need addressing before launch.
These aren’t just nitpicks — they fundamentally change how Battlefield feels compared to its predecessors.
🚙 Jeeps & C4 Runs Are Useless Now
- In BF4, jeeps were fast, expendable, and dangerous. They gave infantry a creative counter to armor through high-risk/high-reward C4 runs.
- In BF6 beta, jeeps feel like paper taxis. Drivers are instantly shot out, and C4 runs are suicide with no payoff.
- Request: Please restore BF4-style jeep durability and speed, and make C4 runs viable again as a skillful anti-tank tactic.
🔭 Spotting System Feels Broken
- Manual spotting in BF4 was a skill check — players who paid attention could light up the battlefield for their team.
- In BF6 beta, spotting feels unreliable and inconsistent. Sometimes enemies don’t “stick” when spotted, sometimes they vanish too fast.
- Auto-spotting makes it feel like I’m always being seen, but my own spotting doesn’t help.
- Request: Go back to manual skill-based spotting (BF4-style Doritos) and remove clunky auto-spotting.
🔫 Suppression Is Functionally Gone
- In BF3/BF4, suppression mattered. Dumping LMG rounds near enemies blurred their vision, hurt their accuracy, and created room to maneuver.
- In BF6 beta, suppression is purely cosmetic — enemies can eat 200 rounds of “suppressive fire” and still calmly headshot you.
- Result: Snipers and stationary players dominate, and suppression fire feels pointless.
- Request: Reintroduce meaningful suppression penalties (accuracy/recoil sway), so suppression regains its teamplay value.
🛡️ Tanks Are Too Sticky / Untouchable
- Tanks in the beta feel invincible when pocketed by engineers. Even coordinated C4 or AT attacks don’t matter — engineers just insta-repair through it.
- Tanks often roll with infantry “bubbles,” making flanks or runs impossible.
- Request: Soften tank repair rates, or make engineers more vulnerable to suppression/fire. Armor should be strong, but not unstoppable.
👀 Visibility & Flanking Are Punishing
- In older titles, foliage, suppression, and chaos let smart players flank or reposition.
- In BF6 beta, visibility tuning makes enemies easy to see and track. Flanking feels impossible — as if enemies can “see through walls.”
- Request: Adjust visibility, shadows, and map design to give infantry more stealth and flanking options.
🎮 Teamplay Dependency Feels Over-Tuned
- Battlefield always rewarded squads, but even 2 good players (like me and a friend) could swing fights in BF4.
- In BF6 beta, if your team doesn’t push, revive, or fight armor, you’re helpless. Duo players feel powerless compared to organized 4-man squads.
- Request: Give duos and small squads more agency — through stronger gadgets, spawn mechanics, or meaningful class roles.
Closing Thoughts
I want BF6 to be great. I’ve loved Battlefield for over a decade because it always gave individual players and small squads a way to make an impact, even when the team wasn’t perfect.
Right now, the beta feels like all that agency is gone:
- Suppression doesn’t work.
- Spotting feels broken.
- Jeeps are useless.
- Tanks are untouchable.
- Flanking is punished.
- Teams decide everything, not skill or creativity.
Please look at how BF3 and BF4 balanced these systems. If BF6 leans too far into squad-only play while nerfing the tools veterans used to carry or adapt, you risk losing what made Battlefield special in the first place.