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thehumourgamess
New Veteran
24 hours ago

Battlefield 6 Beta feedback - a returning players view

First off, Im a historic battlefield player, starting with Bad company, who had left the series after battlefield 3 and 4, due to a loss of respect for the EA name. Well, I have been thoroughly enjoying the return to form, and credit where credit is due, you seem to be putting the work in.

However, as expected, something about the overall gameplay just feels wrong. I know there are several issues which I have zoned into—those shown below, and im hoping the feeling is s culmination of those issues—but something else feels... off, and it seems a sentiment im not alone in feeling. Honestly, i hope you can nail the issues before release, snd I hooe they fix the issue i can't explain. Until then I'll be holding my purchase.

 
--Visibility - a known issue that has been raised already, it's difficult to distinguish what is going on in general, and this is made worse in various ambiguous situations, an issue that can sway the result of firefights and encounters to one side outside of the realms of 'skill.'
This is a Multifaceted issue that seems a problem around the games colour palette, as well as the HUD and UI elements (and ive tuned them manually as best as possible, and play on a 44" 4k TV with a  beautiful spectrum of colours), and the lighting the game uses.
I often find situations where It feels like I was 'easy' to see and my opponents were next to impossible to find, and thats without including variables such as smoke, or dust, and doesn't particularly matter if either side is camping behind cover or not. And then while down I see the opponent that killed me was using a heavy scope, laser sight, long barrel and no muzzle flash reducer or silencer— and i wonder why I could see nothing.

Smoke - does it work? I dont know. I know its supposed to, I know I see enemy soldiers dissappear when they entire it, yet when I place two smokes in chain to crawl up to a downed ally and revive them, i immediately get taken out as if i had a giant arrow pointing into the smoke.


--Spawns - to me, this has to be one of the most problematic issues I have with the game. Its widly discussed, and is currently what is stopping ne from buying. There are multiple videos on youtube of players spawning ten feet outside of the enemy teams deployment zone while an enemy player is active and shooting outward from behind their spawned location. This is fun for neither player, as either the player in his deployment zone will be busy aiming at targets and reasonably confident that no enemy will magically appear in front of them, leaving the spawner to turn and kill with ease—or the spawner would like to believe they'll spawn in an area that isnt immediately occupied by enemy players that, if they arent preoccupied, can immediately kill them. 

This issue spreads to squad, vehicles and spawn beacon deployment, as one moment you're shooting a lone target, the next the enemies are appearing from literally no where, and the zone control, or even the game, has randomly swung in favour because suddenly there are 15 enemy troopers in one area, when none of them had to work to flank.

The worst part is that all spawn issues scales down and up. Small matches like SDM? You'll always be flanked by an enemy squad, not because they worked for it, but because they were fortunate enough to spawn behind you with their squad. 

This is one of the biggest killjoys of that battlefield feeling, those battlefield moments, where you have worked your way up a side flank to flank the enemy and strategically take an objective. That matters no more, who every you kill will immediately spawn behind you and kill you in return.


--Weapon and skill balance - shotguns, SMG lasers, you know of this. It is something that is difficult to measure given that the next few issues skew any interpretation of this balance:

Skill placement and usage issues - very frustrating trying to place a spawning beacon, recon beacon, or deployable cover, only for it to either be red for no reason, or youre spamming deployment and it does nothing for 12 clicks while you are standing weak and weaponless. So I can only imagine how the combat ladders and other deployables might feel on release.
I've also had issues playing as the medic being unable to defib allies, I have one clip where I run in, defib an ally while ontop of him, he doesn't get up, I try 3 more times after running back, still nothing.

Bloom issues - you are aware of one potential bug, id be unsurprised if there were more given how inconsistent guns feel.

Invisible walls and insignificant rubble blocking shots and movement, especially when prone - ive got a particular clip where my sniper rifle seemingly stopped working, i thought it was the bloom issue, but I realised the bullets weren't even flying, and when I stood up to fix the issue someway, I saw that the bullets had actually been hitting a minute piece of raised ground I was laying on and had no way of seeing whether ads or not. Needless to say I could be shot with ease. 

Serious netcode issues - bullets queuing up and TTD being almost random, you know this already. But it looks like it might affect more than just bullets, given my experience with the following: 

Rubber banding.

Cornering and stealth issues - being seen and killed before even mounting a corner, by a person who is in a position which wouldn't have been visible until the corner is fully rounded, or being clearly seen while inside a bush, rubble, 360 degree shelter you cannot see out of. 

Player models seeming to glitch around at random intervals, such as players appearing to walk up the side of a building, over the roof, and down the other side, in super speed motion, rather than walk around the corner. Which is presumably what they actually did.

--Game mode balance - a lot of game modes arent structured in a manner that is fair for teams. And alot of variables affect this balance. Winning by a landslide? Enemy team had a few quitters? Those quitters are replaced by players who are considerably better and immediately swing the match a full 180? Not fun or fair.

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