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My only issue here I have with your opinions is the RPG. The speed makes it better in my opinion. As an Engi and Support main, the RPG/Rockets in general since BF3 were useless. They made tanks and IFVs way too powerful and the damage they do in BF6 is perfect. Having to shoot a tank 6 to 7 times in BF3/4/1/5 was not fun and you usually ran out of rockets before even doing half the damage to the tank. Tanks should be a give and take, they should be able to be killed in a few RPGs because they are supposed to have support with them. Tanks with no real counter unless you have a squad fighting at the same time all shooting it is not good game design.
- FlibberMeister4 days agoSeasoned Ace
Maybe I'm not understanding your point but an Individual should not be able to take out a tank on there own without some kind of team support, collateral damage or exceptional planning,
One person Vs tank is bad game design.
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