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elthes's avatar
elthes
Newcomer
12 hours ago

Beta Feedback of an old fan

As battlefield fan of nearly fiveteen years I liked to play the beta and it felt like coming home after a long journey. First of I want to thank you to give the community the chance to play a beta version of the game and I wanted to leave some feedback, since I think that the game is built on a pretty solid base but some things definitely need to be addressed. If not for the second beta weekend, then for the release.

Pros:

  • Gunplay: I really like the overall gunplay, how the weapons feel and sound, even though some things need to be fixed (see down below).
  • Level of destruction is awesome and it finally feels like a battlefield game.
  • During the first beta weekend I mainly played conquest (open and locked weapons playlist) and I like that there is enough action between the capture points and it doesn’t feel like a walking simulator (like BF 2042). The other modes will be tested extensively on the second beta weekend.

Neutral:

  • I feel a little bit concerned regarding the character skins you receive for pre-order. Since BF6 is supposed to be more grounded, I am not really sure how to feel about this and which turn it might take when it comes to monetizing the game in the future and how possible season content may ruin the vibe of the game in the long run (see skins you can by in the last CoD game)

Cons:

  • My biggest concerns by far are the missing persistent server (even when there is no server browser at launch). It feels so unsatisfying to match into a new game after every round, especially when you have played the same map multiple times in a row and guess what the next map will be – exactly, the same map, again! Over the weekend I was multiple times close to stop playing, which is a clear warning sign (at least from my perspective).
  • The layout of the menu is a complete mess and it takes ages to find a specific option you want to change. If you decide to leave the menu as it is, please add the option to search for settings, so I don’t waste half of my play time scrolling through sheer endless menus and sub-menus.
  • Same for weapon customization. I appreciate the idea of saving different weapon setups but to reach the weapon customization takes to much time. Maybe make favorite weapon setups in another tab, even though I see how it interferes with the point I try to make before.
  • Weapon balancing is necessary, especially for the second beta weekend when you want to keep the excitement of the players high until launch. M4 carbine is too strong, AK205 is too weak and pistol is even worse, especially after already mag dumping an enemy and still dying.
  • In some cases, TTD was way too short and this is still an understatement. Dying within one frame never feels good in a casual shooter.
  • Defibrillator need to be nerfed, e.g. add a small cooldown like 1 sec. Support players are just running around revive every downed player with half-life and not dropping supply crates to heal the missing 50% health – support can farm points with no value for the team
  •  Missing suppression on accuracy through incoming fire is a real problem. Maybe limit suppression to LMG’s but shooting at somebody, like a sniper and still getting downed with two hits while constantly firing at them is not a great experience.
  • The Map Liberation Peak needs a rework or some kind of balancing. Point C in conquest is a absolute cluster**bleep** which wouldn’t bother me if there weren’t like a dozen sniper shooting at you from above.
  • Bring back the closed weapon system to avoid splitting the player base into half. The closed weapon system adds so much more value to the different classes with every class having their specific role and a small selection of firearms to choose from. Plus the balancing of the classic rock-scissor-paper system is easier since there is only a limited number of gadgets that can be combined with a specific weapon type (I hope my point is clear, even when expression might be al little bit messy).

Wish: Add feature the a holstered MK18 can fire without trigger is pulled by my character and hit me in my own leg (you can still argue weapon behaves like the real-world fire arm, just saying).

 

I am looking forward to the second weekend and the full release but some of the Cons leave me a little bit concerned.

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