M142 Himars, Mortar, Jet with JDAM Rocket
Artillery systems would make the game more impressive. Also the jet with its JDAM bomb. The explosions would make the combat moments epic, which would make it resemble modern wars but the explosions should be big, especially the jet's JDAM bomb which has a really big explosion.Class System (back to the roots?… Not really)
Hi Guys, in my Opinion, giving just one class both heals and ammo is a huge mistake. If i‘m not mistaken, in BF3 the Support Class could give you some Ammo box and the Assault Class takes on the role of the Medic. Why not stick to that ? This is a huge let down for me tbh.Sniper rifles need balancing !
1- "Sniper glint" The glint glow is too noticeable, the glint should remain but the glow strength should be reduced. 2 - "Bullet trail" Sniper scopes already have big glint. It already adds a huge disadvantage. Sniper bullet trail should be removed. Also, it looks very bad visually. Either scope glint or bullet trail should be selected and the other removed from the game. 3- "Sweet Spot Mechanic" "Sweet spot" is a useless mechanic. There's no way to tell if an enemy is within range. That's why you're trying to hit them headshot at every distance. Instead of sweet spot, you need a one-hit kill from the torso at close range, like 0-50m. So, it should be like BF3-BF4. TTK in the game is incredibly fast. All assault, smg, lmg weapons in the game kill in 4 hits from close range, some full auto weapons kill in 3 hits. And assault carry two weapons second shotgun 1 shot kill. Snipers cannot single-shot body kill and in this situation it is impossible to fight them. Sniper weapons should fire single shot kill from the body from a distance of 0-50m. If this is not fixed, recon will remain a dead class like in bf 2042, no one will prefer it. For a fair fight, it should kill with a single hit to the body at close range like BF3-BF4. Additionally, sweet spot mechanic that forces players to camping from a distance. If instead it's a single close-range shot to the torso, no one camps, everyone plays in the combat.