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Krik-BF's avatar
Krik-BF
Rising Newcomer
5 days ago

BF6 Beta animation modification suggestions

The following content contains modification suggestions for the first-person running/sprinting animation and creep animation in BF6 Beta.

1. Regarding the running/sprinting animation of Carbines and Assault Rifles

For the sprinting animation after fully entering the running/sprinting state, I think the current version is not reasonable and natural enough.

Let's first look at the analysis of the animation trajectory (the trajectory of the movement from the muzzle, which is intuitive and clear) :
After the left foot steps out, the weapon swings downward, then the weapon swirls upward and to the right rear. Next, after the right foot steps out, the weapon swings downward again, and then twists the waist to translate the weapon back to the left. This is the current cycle of the sprinting animation.

What I think is unreasonable and unnatural is that the vertical undulation amplitude of the animation is too large, and the action of swirling the weapon upward and to the right rear, as well as the translation trajectory from right to left. Such a sprinting animation is more like a soldier sprinting with his body straightened.

Error description:
The vertical undulation amplitude is too large;
The weapon swirls upward and to the right rear;
The trajectory of the weapon swinging from right to left is straight;
Sprinting with the body straightened.

Suggestion:   I think the action of swirling the weapon upward and to the right rear should be removed. The left-right swinging animation trajectory of the weapon should be curved downward. And the vertical undulation amplitude should be weakened, allowing the arms to play a dominant role. Such modifications are more in line with the sprinting state when soldiers lean their bodies forward slightly.

1. Remove the action of swirling the weapon upward and to the right rear;
2. A curved downward animation trajectory, let the arms play a dominant role;
3. The sprinting animation is more in line with the state of leaning forward.

 

2. Regarding the animation in the creeping state

When in the creeping state, the soldier can move before the left hand leaves the weapon. Moreover, even if the left hand leaves the weapon, the creeping animation of the left hand cannot be seen within the screen.

Suggestion: Fix the error that the left hand is still on the weapon when creeping and moving, and add the creeping animation of the left hand.

 

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