That is the issue i found with current maps, there is no "travel time" between points. Maps got so condensed and enclosed in BF6 that you barely have any space between points where you could get out combat and plan your route to next point, now you just take a few steps and are already looking into the next point. In BF2 you had maps so big that you had to get a vehicle to get from one flag to the other, because the map was just so big, this also gave a lot of open space to strategize and flank people, in BF6 you are forced to always be in front of the enemy, no side routes, only from front. The reason the maps are small is to attract younger audience i guess who are more used to the constant dopamine rush of small CoD maps. I miss the days where a well hidden tactical sniper could tap someone from over 400 meters away from a remote hill and then be counter-sniped from another hill somewhere far away. One map that i remember with this is the BF2 Dragon Valley(64 player version), but this was an extremely big one or the BF4 Rogue Transmission map. We need to go back to the older way of designing maps size wise and then add more cover for infantry.