Breakthrough attacking difficulty
Sofar during my play test I've played 6+ games in this mode attacking and only ever won 1 while attacking. To me the issue lies in the difficulty in being the map design puts attackers at a big disadvantage having to span from H.Q and defenders spawning in the obj locations. I think one or 2 fixes could solve this by either spacing the obj's further apart making defending infantry transfer time longer, defending respawn timers longer if choosing to respond on obj and not on squad or H.Q, or making defending team spawn from H.Q at the start of each section and at beginning of game giving time for attackers to atleast be in a some what approachable position, or make the defending team have a certain number of tickets for each section so they atleast need to worry about resing downed teammates. I find that when defending I get little to no medics or players helping downed friendly's. I would love to know some feed back on this topic so please let me know your thoughts im not a veteran at battlefield but have played enough to not be a newbie