Deploy Beacon to assault biggest mistake=Camping objects for Breakthrough/Rush
Seriously EA and DICE your changing Deploy Beacon to assault class havnt you learned anything lets use spawn beacons with assault classes it was too overpowered hence why spawn Beacons was changed to sniper class as it made that class balanced as now you'll just get everyone using the assault class as it will be overpowered with the Deploy Beacon especially for game modes like Breakthrough and Rush will be impossible to get through as you have just allowed Assault class to sit and camp on the objects with Deploy Beacons hence why other shooting game like call of duty and other shooting games and yourselves always have sniper with deploy Beacon to stop the Camping on objects as the Deploy Beacon are too overpowered with assault classes.
As there for you taken the Deploy Beacon from the Recon class it's not balanced so allow the Recon class to go back to full stealth with no glint as the Deploy Beacon made the Recon class balanced and good to use but now the Recon class is pointless without the Deploy Beacon as you'll just get spotted with the glint so bring back and allow the Recon class to go back to full stealth mode with no glint.
EA and DICE you have just allowed Assault class to camp on objects and made it impossible to get through on Breakthrough/ Rush game modes you have tried this before and it didn't work as the community made it clear it was impossible to get through on Breakthrough before when the assault class had Deploy Beacon.
As you taken the best gadget in the game from the least used Recon class and gave it to the most overpowered class already and made the assault class even more overpowered.