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JRVolts's avatar
JRVolts
Seasoned Adventurer
4 days ago

Deploy Beacon to assault biggest mistake=Camping objects for Breakthrough/Rush

Seriously EA and DICE your changing Deploy Beacon to assault class havnt you learned anything lets use spawn beacons with assault classes it was too overpowered hence why spawn Beacons was changed to sniper class as it made that class balanced as now you'll just get everyone using the assault class as it will be overpowered with the Deploy Beacon especially for game modes like Breakthrough and Rush will be impossible to get through as you have just allowed Assault class to sit and camp on the objects with Deploy Beacons hence why other shooting game like call of duty and other shooting games and yourselves always have sniper with deploy Beacon to stop the Camping on objects as the Deploy Beacon are too overpowered with assault classes.

As there for you taken the Deploy Beacon from the Recon class it's not balanced so allow the Recon class to go back to full stealth with no glint as the Deploy Beacon made the Recon class balanced and good to use but now the Recon class is pointless without the Deploy Beacon as you'll just get spotted with the glint so bring back and allow the Recon class to go back to full stealth mode with no glint.

 

EA and DICE you have just allowed Assault class to camp on objects and made it impossible to get through on Breakthrough/ Rush game modes you have tried this before and it didn't work as the community made it clear it was impossible to get through on Breakthrough before when the assault class had Deploy Beacon.

As you taken the best gadget in the game from the least used Recon class and gave it to the most overpowered class already and made the assault class even more overpowered.

You have left the Recon class with nothing now as the Deploy Beacon made the Recon class balanced but now it's gone to assault it's like just saying hey I'm over here with getting spotted with the glint as the Recon class should now be full stealth mode class with no glint as the least used Recon class is pointless to use as most used that class for the Deploy Beacon.

 

14 Replies

  • JRVolts's avatar
    JRVolts
    Seasoned Adventurer
    4 days ago

    9 out 10 times assault weapons will out gun a carbine weapon so they are not that powerful with Recon class but allowing assault class to have Deploy Beacon has just made it impossible for objects like Breakthrough and Rush as it can be hard enough sometimes to try and get through the objects so by giving the assault class Deploy Beacon has just made the assault class too overpowered and will have everyone just camping on the objects with Deploy Beacons with assault class hence why they changed Deploy Beacon to Recon class as it was way overpowered before with assault weapons 

  • ghostflux's avatar
    ghostflux
    New Traveler
    4 days ago

    Recons with carbines are not that different from Assaults with assault rifles. How would that fix anything?

  • JRVolts's avatar
    JRVolts
    Seasoned Adventurer
    4 days ago

    Like I said in the post assault class with Deploy Beacon will be too overpowered on Breakthrough and Rush as they have just allowed Assault class to camp on the objects and will be impossible to get through the objects that's why the Deploy Beacon needs to stay with Recon class or just remove the Deploy Beacon from the game completely as Deploy Beacon with assault class is impossible for the Breakthrough and Rush game modes as you'll just have everyone camping on the objects with Deploy Beacons.

  • Why would they need to learn anything from Call of Duty? It's a completely different game.

    Spawn beacons + Sniper Rifles is a recipe for passive camping gameplay where half of the team is absolutely useless. I'd rather have people constantly spawning and pushing, than having everyone sit 300 meters from the nearest objective.

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