Dzrt
7 hours agoNewcomer
Explosives Spam in Close Quarters – Will BF6 Address This?
Across choke-point maps and interior fights like Metro, building corridors, tunnels, and other tight spaces, matches often devolve into nonstop grenade, rocket, and UCAV spam. Is EA considering any balance changes in BF6 to reduce this? For example, increasing grenade reloads to 2 minutes or time in between uses?
Honestly curious, the explosive spam has been a major buzzkill across your games, and it’d be reassuring to know whether BF6 will handle it differently.