Feedback for the beta test
Quick and concise:
Time to kill with every gun is either too fast or too weird, i think every weapon on average should take an extra center of mass shot (or 2) to kill, so weapons that kill in 4 body shots kill in 5 (or 6) instead.
Tank "pests" ; It is far too easy for even just two engineers to keep a tank alive forever by pocket healing the tank and riding it, this is not to say that I want the ability to ride vehicles to go away, but i think the way repairing works needs to change. Perhaps repair hotspots that repair faster if you move to them, but if you just repair while sitting still staring at the same spot it should be penalized speed.
Clearer popups/hud/notifications for team play. Medics ignore or miss downed players far too often, and the medics that do go for revives can easily get gunned down by players the downed players cannot warn the medics about. It feels like supports cannot see when allies are asking for ammo. It would also be good for the squad leader to be able to see what other squad leaders are prioritizing. Being able to act and move as a team should be more clear and easier.
Consistent smokes ; far too often is a smoke down that appear to not affect the sight of enemies.
Shotguns need to be tweaked, they're just a bit too effective, especially with how small the maps are.
Penetration should be tweaked, it feels like drywall can stop assault rifle rounds or even tungsten core mg rounds.
I'd say more but most of what bugs me about the game after what i mentioned are mostly bugs or things other people are already saying; things like giggly torsos, inconsistent gunfights, bugs, crashes, etc.