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MindofNine's avatar
MindofNine
Seasoned Novice
5 days ago

Game is ok but Map designers need to git gud

Overall I find the game enjoyable, compared to my first experience of bf3&4 its less of a 'wow' factor, but still compared to state of gaming now days I'd say its one of the better games

That being said, there are map design issues holding back some of the core game modes (conquest, breakthrough, rush). 

The worst offender out of the three is Rush, where I dont really even have suggestions what could fix it besides complete redesign of the map layout and change of team size. Minimum team size should be 20 and distances to/between mcoms need to be increased significantly. Probably defender team respawn timers also need to be looked at. As it is right now its the same experience as playing domination with mcoms, and does not capture the experience of bf3&4 rush mode.

Another aspect (this also applies to breakthrough mode), is the sense of the map/battlefield never changes as attacker team progresses through the map. Back in bf3 we had maps like operation metro where you start out in a semi open park, then progress to tunnels and then out into urban buildings area, each time changing the engagement style and also vehicle options for attackers. Another fine example is damavand peak where attackers push through mountain valley, base jump, take over an industrial area, ending with fighting inside the mountain/tunnels. That was peak rush map design.

Please look back at maps in bf3&4 (done more than 10 years ago), to re-learn what made this game mode so good. I know its unlikely to have big redesigns happening to initial maps, but take it into consideration further on further dlc maps. 

I'm excited for Portal, but it should not be expectation that playerbase has to fix 2 out of 3 core game modes (BF6 Conquest is mostly fine in my opinion). 

Thanks

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