Add a Medic Class: How Classes Should Be
(This is a repost from a comment I made on another discussion).
(I updated some gadgets based on discussions)
This's how I'd do the class system:
Weapons: locked (tecnhincally semi-locked).
Assualt
Position: frontline.
Role: aggressive, hard hitters, adapatble.
Weapons: assualt rifles, carbines, SMG's, shotguns.
Gadgets: ladders, stim pen (slightly buffed), anti-personell FPV drone, spawn beacon, grenade launcher, thermobaric launcher, etc.
Tactical items: grenade, smoke grenade, flash grenade, sticky grenade, anti-tank grenade.
Engineer
Position: behind frontline / frontline.
Role: anti-vehicle and repair.
Weapons: assualt rifles, carbines, SMG's, shotguns.
Gadgets: repair tool, anti-vehicle mines, anti-vehicle FPV drone, C4, anti-FPV drone gun, etc.
Tactical items: grenade, smoke grenade, sticky grenade.
Medic
Position: behind the frontline.
Role: revive and heal.
Weapons: assualt rifles, carbines, SMG's, DMR's.
Gadgets: defibrillator, first aid pouch, first aid box, stim pen, trophy system, smoke grenade launcher, etc.
Tactical items: grenade, smoke grenade.
Support
Position: back out from frontline / behind the frontline.
Role: suppressor, ammo guy.
Weapons: LMG's, assault rifles.
Gadgets: ammo pouch, ammo box, mortar, deployable cover, claymore.
Tactical items: grenade, smoke grenade.
Recon
Position: way behind the frontline / behind frontline.
Role: suppressors.
Weapons: snipers, DMR's.
Gadgets: C4, FPV scout drone, signal jammer drone, claymore, PLD, etc.
Tactical items: grenade, smoke grenade, EMP?
I think this would make a great battlefield class system with strong identity.
Classes
I understand that its traditionally 4 classes for 4 squad members, but I just think its a bit awkward to not have another new medic class, to make the others have a stronger indentity. Because personally, I don't think medic abilities should be in the assualt or support class. Theyre different things to me. And why not have another class? Its not like squads are perfectly balanced by having a dedicated class for each person. No. Everyone picks what they feel like playing and change a lot during the game, adapting, contering. So I think it's ok to have another class. A 4-man squad with 5 classes to choose from is fine. It removes confusion and reinforces identity.
Some of the classes weapons overlap. Its like that for Assault, Engineer and Medic, with some small changes. The only difference is that medic has a DMR and no shotgun, and then the rest are all the same for the player to adapt. I feel like theres not much difference in gunplay here, unlike LMG's and Snipers. So at this point, the weapons they choose doesnt matter that much. Its just prefernece and gameplay style.
None of this will probasbly happen. I wish it did. But here ya go...
Edit:
Just in case somebody asks this question:
"Why does assault have anti-tank grenade and not engineer?"
It's because engineer would be OP. And it gives assault an aggressive touch, if they choose that set-up. Its makes them more adaptable to more situations.