Forum Discussion

Feyted's avatar
Feyted
Newcomer
8 days ago

General Feedback

Just dropping my overall thoughts so far from the Open Beta. Nothing people haven't heard before but just adding my voice.

  1. TTK feels a smidge too fast, would be nice to tune this a little
  2. Shotgun range and accuracy seems a bit overtuned
  3. Explosive radius (C4, RPGs etc.) seem a bit too small
  4. Jets and Helis feel a bit too squishy and allow a solo person to take them out pretty easily, with the only real escape is flying away as soon as lock on starts. 2 players targetting and its game over
  5. Motion Sensor Tank Mines range seems a bit excessive, visibility could also be increased tweaked
  6. Rush maps in general feel imbalanced at the moment, too tight chokepoints in some areas and spawning locations don't feel right for the distance / placement to an effective route to the points
  7. Scope Glint is too much (but aware this is being looked at / tweaked)
  8. Some weapons 100 points feel quite restrictive (SMGs) while others feel almost free (DMRs)
  9. Might just be me, but calling for revives I sometimes swap gearsets with those around me during the animations and then have a different kit once I am up which can be annoying and unintended

But overall the game feels very good and responsive, gunplay is fun and games feel engaging. Looking forward to updates and release.

No RepliesBe the first to reply

About Battlefield 6 Beta General Discussion & Feedback

Discuss the Battlefield 6 Beta with the community. Give feedback and share your experiences!3,843 PostsLatest Activity: 4 days ago