Feyted
8 days agoNewcomer
General Feedback
Just dropping my overall thoughts so far from the Open Beta. Nothing people haven't heard before but just adding my voice.
- TTK feels a smidge too fast, would be nice to tune this a little
- Shotgun range and accuracy seems a bit overtuned
- Explosive radius (C4, RPGs etc.) seem a bit too small
- Jets and Helis feel a bit too squishy and allow a solo person to take them out pretty easily, with the only real escape is flying away as soon as lock on starts. 2 players targetting and its game over
- Motion Sensor Tank Mines range seems a bit excessive, visibility could also be increased tweaked
- Rush maps in general feel imbalanced at the moment, too tight chokepoints in some areas and spawning locations don't feel right for the distance / placement to an effective route to the points
- Scope Glint is too much (but aware this is being looked at / tweaked)
- Some weapons 100 points feel quite restrictive (SMGs) while others feel almost free (DMRs)
- Might just be me, but calling for revives I sometimes swap gearsets with those around me during the animations and then have a different kit once I am up which can be annoying and unintended
But overall the game feels very good and responsive, gunplay is fun and games feel engaging. Looking forward to updates and release.