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L0ve2watch's avatar
L0ve2watch
Newcomer
10 hours ago

General feedback

Hello,

I hope this feedback reaches the right department.

Thank you for the wonderful beta we were given. The sounds of the game are fantastic, and the music feels very battlefield-like, which is great.

Sadly, I did not get a true Battlefield vibe. Instead, it felt more like Call of Duty.

All the maps are small, with little variation in war vehicles or large-scale action like in previous Battlefields. There is battle, but there is no field. Destruction looks beautiful, but only certain parts can be leveled, and it doesn’t provide much strategic advantage. RUSH mode feels like just another team deathmatch. I expected RUSH maps similar to Damavand Peak or Metro (for closed-area combat).

In Battlefield 2042, the maps were very large, but they were empty and needed a lot of tuning to become great. Still, the character movement patterns, skins, and guns felt more like Call of Duty.

A lesson was learned—no Call of Duty-style skins (for now)—but now the maps themselves feel like Call of Duty.

I believe people love Battlefield for being Battlefield.

I refunded the game because, right now, if I want to play Call of Duty, I’ll play Call of Duty. Hopefully, I’ll see Battlefield when Battlefield truly releases.

I won’t argue about weapon balance since this is just the beta, and I expect tuning to happen (hopefully).

Optimization is fantastic. 

5 Replies

  • I'm with you 100%. I felt like i was playing a little kids version of COD that had a baby with Nintendo. Refunded my preorder. Sad. I like vehicles but the vehicles ground and air are horrific. Couple that with the cramped maps and well...... it's a bummer

  • Dalllto's avatar
    Dalllto
    Seasoned Newcomer
    9 hours ago

    What exactly is a battlefield game for you? Before it would be the objective based gameplay, now it would be that, coupled with destruction, levolution? The fact that there's so many ways to contribute to your team without even firing a weapon once?

    I'm sure there are medium and larger (extra large) map sizes in the pot. However, The current ones feel very good. Don't forget the terrain isn't leveled flat and there's plenty of angles and cover you could take. With everything being so compressed it actually boosts the sensation of you being in the middle of a battle field. RUSH on the other hand is fine, It's just people not taking angles and running around mindlessly like they just moved over from COD that are the problem .

    Bringing down that bridge in Empire State really changes the flow of the game. The vehicles are proportionate perfectly to it's current map size. I would love they add in the medium and large maps so we could get a feel for that too. 
    I played BF4, BF1 in preparation for BF6 and it's just BF3/BF6 modernized with some inspiration from COD. But who's to blame? COD really did set a gold standard for it's fluidity. I welcome the change of pace, atmosphere is fantastic.

     

     

     

  • Current maps are wonderful, indeed, but there’s no way they are appropriate to be called CONQUEST or RUSH.

    They feel more like small-scale, CoD-like maps. When I think of the question “What are Battlefield maps?”, in my mind it sparks Damavand Peak. If you haven’t played it, it’s fantastic. As an attacker, you start running downhill, using huge rocks as cover. After capturing two points, you have to parachute 300 meters down into the valley. Defenders are trying to shoot the airborne troops, helicopters are flying while dodging missiles from the ground, and it all looks like a war movie—with you right in the middle of it.

    Then, after taking two more points, you move into a tunnel running through the entire mountain, fighting in echoing chaos—explosions, gunfire, and tanks pushing through to support the infantry, while skilled helicopter pilots even fly through the tunnel itself. Absolutely incredible.

    Your environment changes three times within a single map. More vehicles are introduced with every push. More variety. Every step of the RUSH becomes more and more intense.

    Same with Metro RUSH.

    But here? Here it just feels like a sandbox for team deathmatch.

  • Regarding their statement that “more maps will be added”…

    So far, we’ve only seen Firestorm—and we haven’t even played it yet.

    For now, those promises feel empty.

    All I can actually see and play are two medium-sized maps with a lot of close quarters.

  • Dalllto's avatar
    Dalllto
    Seasoned Newcomer
    8 hours ago

    Yeah man, I think your feedback would just have to wait then. It's been established that these are small scaled maps. 
    Like I mentioned earlier we need to wait and see what they have for medium sized and large scale (based on previous titles as comparison). Currently for what it is it's fantastic and well-done.  Personally I feel the decision to introduce high intensity maps during the beta was a PR move to garner interest as those historically were the most successful kinds of maps and the cod demographic couldn't probably handle the slower paced ones due to the diminished attention span.

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