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iliandroid's avatar
iliandroid
Newcomer
4 hours ago

Kinda disappointed from week 2 beta...

The whole deal with the open/closed weapons is kind of frustrating. I cannot even comprehend how is this a debate. Battlefield has always been about classes. DICE are so adamant in their decision to say "f*ck you" to their core fan base and changing a core mechanic of the game. This whole "hide the closed weapons regime and then claim that no one is playing it" is so absurd. I am appalled from this attitude.

And the UI in the menu is overall pretty questionable. Why the whole "neftlix menu" thing? Just stick to old FPS type of menu, simple yet functional (and everything is visible). I have even seen a couple of guys in the r/Battlefield subreddit who have already made a better concept for a menu than DICE's....

I think week 1 maps were alright. Liberation peak was a bit dull, with all the narowness and the high ground (although I somewhat enjoyed it). The other two maps were also okay-ish, similar to Grand Bazaar. Fun close quarters gameplay, but also room for some vehicles, which is versatile and fun enough for me. To summarize, enjoyable, but not the best. I hoped that we will get some oldschool large-scale-warfare maps.

The NY map however is TERRIBLE. It feels nothing like Battlefield. Infantry only, crammed up, no logical routes, no real covers, just people pointlessly running around and dying. You constantly get flanked and people shooting at you from all directions. Come on, even COD is better than this.

It feels like the map was made by a 12 year old kid for no more than 30 minutes of their time.

Make the map a bit bigger, add some APCs, ATVs and Humvees, hell, even a couple of Little Birds. Re-work the area next to the river and add some boats in order to be able to flank better and bring more versatility. And most importantly, make the whole map feel logical.

Don't even start me on the butchered Rush mode. I don't know how did you even manage to make it so small-scale, but yet too chaotic to be even slightly enjoyable. There is no strategy, nothing. Just run and gun.

Some simple requests that seem to be recurring in the player feedback:

  • Add a server browser and let the players chose what we want to play.
  • Stick with closed weapons.
  • Re-work the beta maps (especially Empire State and Liberation Peak) to make them larger, more tactical and suitable for more vehicle combat.
  • Add more large-scale maps with vehicle combat in the full game.
  • Fire all your map designers and listen to the fans for once. We want a good BATTLEFIELD game. Not a COD wannabe.
  • Change the whole design of the menu to a simpler FPS menu, not a Netflix-style one (this is a game after all).

 

The whole "everything is done for the fans, based on your feedback", just seems like a sad fake gimmick. If you were really about that, you should've listened.

I am for sure NOT PREORDERING and now even considering not buying the game at all, based on the final product that we receive. Might change my mind when I see the whole game, but based on what we have, the indications are that DICE are just waving one big middle finger at us, BF fans, hoping to have all the COD boys hop in game instead of us.

But remember, COD BO7 will be out one month after BF6, and I am sure that all the COD boys will just hop back in their lane, leaving BF6 (and a 2042 situation where the BF players don't want to play a BF title is imminent).

There is still time to fix this, so just listen to us.

2 Replies

  • I actually cannot find a single thing in this post line for line that I disagree with. I 100% was shocked this time around to see that everything seemed to have taken a step backwards and even found myself asking, "Surely, this isn't the changes they made in light of player feedback?". The NY map is far and away my least favorite in the whole game and I've even found myself backing out from it just because it's..not a BF map, it's literally CoD x2, and a poor rendition at that (attackers can actually be boxed in and spawn camped to 0 tickets out of the gate). 

    During the Week 1 Beta I was excited to buy this game on launch. Week 2 has me seriously reconsidering if DICE plans to bait and switch us with the promise of milsim and then swapping in for Yet Another Streamer Shooter. 

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