Map Balancing and Rush Problem
Empire State Problems
The new map, Empire state, is extremely unbalanced, favored toward NATO, off spawn they have a straight shot to objectives A, D, C, and E. They have easy access to every floor of the two main buildings in the middle of the map. Plus, the basket ball court above E is too easy for them to get up, where the usually put a bunch of spawn beacons. What I suggest to do, it needs something to block off the side road/walkway that's below D to NATO, so they are forced to go to E through the buildings, which in it self would fix a lot of problems, then remove those zipline things on the side of the basketball court above E and make it so they have to go in the alley way so its more indirect and harder for NATO to get an above view on E and stop them from locking down Pax Armata's HQ. Then make more easy walkways and staircases up to all floors of both building like NATO has from Pax Armata's HQ to the rest of the map, so they get to the objectives in the same amount of time.
Rush Problems
The maps and base game is good, just like it always has been in other games. There is only one issue and I don't know if its a bug or not, (which I hope it is) but let's say for example, In one sector the defending team gets the attackers down to 1 person left, (and yes it can be literally one person left) and if the attackers destroy all M-COMS, in the next sector, they will gain EVERY single life back. This is a problem for a couple of reasons, in rush, it's kind of known that the defenders cannot win in one sector; it takes multiple sectors of slowly bringing down the attackers lives until they cant keep attacking. But no matter how many lives the attackers lose in BF6's rush, they will gain every single one back, either they lose one life or 74. Even the game developers know that its not supposed to be winnable in one sector for defenders; the evidence for that is: attackers have tanks and stuff like that for support, (all the way until they don't at the last or second to last sector), meaning, the attackers need support because the more lives they lose in the first sector, means the less they can use once they get all the way to the last sector. Second of all, the fact that the attackers have 75 lives, meaning that every single death counts, and out of every game mode, lives have the most value in rush, but this glitch ruins that iconic aspect of the rush game mode since they just get every single one back anyways. What I suggest to do, just like other battlefield games with the rush game mode, the attackers need to be slowly losing lives, I think 20% of what lives they have left after successfully taking the sector (obviously this percentage can be tweaked to however the devs see fit), is what they get back, plus how ever many kills they get on retreating soldiers. This will fix the game mode.
Other than the things I addressed this game has been really good and Dice did and extremely good job on the game.
P.S. I think I speak for a lot of people here but we want bigger maps, for example, in siege of Shanghai, they have that whole water area with jet skies and boats, so why cant you access that huge area of water next to the map on Empire State? Plus, I think Empire State could really benefit from helicopters, Siege of Cairo would benefit too.