Minor changes that will improve a lot imo
I will try to keep it very short, and try to give feedback on things that I don't see people mention a lot. Before starting I feel like this is a true successor of BF4 and 3, I love the gun play and movement.
1- Change UAV and Fatal Headshot levels for sniper. (UAV on 2nd lvl) I feel like this would further improve the class identity and help recon class a bit more teamplay oriented. As it stands it is really easy to get level 2, and in modes like Breakthrough, makes is it harder to play as the attacking team.
2- Remove scope glint when scoped in completely, so we get better 1v1 sniper battles. Now I know they already mentioned reducing etc. But removing the opponents glint when you are hard scoped. Means that you will need to search for your target and see the body part you are hitting.
3- Make waiting for a revive more viable. Skipping should give a deploy time penalty and Squad revives should be faster.
4- I love that assault class gets 2 3 mags, other classes should depend on Support more, less ammo for everyone, BUT, not reset the equipment replenishing progress if the box disappears, or you briefly get out of the circle.
5- Make class levels, objective based rather than exp based. Like, reviving 5 teammates to get level 2, or reparing 200 vehichle hp to get engineer level 3, or 5 100m or more headshots to get killshot perk etc. I believe this would substantially change how we play the classes.
In short I am for everything that makes class based teamplay better. Closed weapons is a must!.
Other than that I really enjoyed the first week of beta, thanks Dice, WE ARE SO BACK.