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IILeem's avatar
IILeem
Newcomer
5 days ago

My Beta Feedback

Overall I think yall got something real special and if you listen to the community you could make an awesome game. These are things I noticed while playing during the beta weekends, overall I actually really enjoyed the game. Can't wait for October 

Balancing/Gameplay  

- Nerf shotgun XD  
- Assault weapon sling feels kinda weird in general, makes the shotgun issue even bigger since they can have SG and AR  
- Grenades feel like they don't go very far  
- Increase the range for defibs, it's very finicky and hard to revive while standing/moving  
- Either make request revive toggle by default or just make the normal bleedout timer the extended one. We have a skip option anyways and a lot of people end up just bleeding out early cause they don't realize it extends it (annoying to see people bleedout super quick as support)  
- Remove the character outline from marking enemies, too OP, easy to track them  
- Sniper glint is visible through rocks. This makes it kinda hard to actually tell when a guy is actually peaking since the glint just covers their whole body anyways  
- Swap colors of Enemies Remain and Allies Remain popups (somewhat confusing at a glance)  
- I honestly couldn't tell you what Assault's Active Ability does. I feel as though it needs a rework or better clarity on what it even does.  
- Increase party size to 8 to allow large groups to join games at the same time, even if they are split among different squads  
- Rush is way too small and chaotic. It feels like people are spawning on top of each other. If it was meant to be one of the small team gamemodes, maybe call it Demolition and do that (similar to how we have Domination vs Conquest), but Rush should be like how it used to. Bigger maps that allow for flanking the sites. Not just a meat grinder.  

Maps  

- Liberation Peak desperately needs more cover and additional flank routes. Right now it’s basically a sniper glint wasteland, and the problem is even worse in Breakthrough. Navigating without playing Recon feels miserable. A layout redesign is needed — perhaps adding a bunker cutting through the central rock and more mid-map cover. The map does have helicopters in Conquest, but adding them to Breakthrough could help break sniper lines.  
- Add bullet penetration to some walls. The shops of Cairo and the huts in Liberation Peak should definitely be penetrable by bullets like 5.56 and 7.61. Would help clear people out of cover when they're hiding behind basically paper  
- Destruction on Cairo feels "scripted". Buildings seem to just randomly fall and I saw a debris pile just rise from the floor. It was very weird looking.  
- Destruction in general feels a bit overtuned. Instead of simply poking a hole in the wall of a building, the entire side collapses. It feels a bit unnatural and I kinda prefer being able to put more tactical-sized holes in walls for plays rather than just bringing down the entire building  
- Night time maps, or night time versions of existing maps, would be a cool addition in future updates  

UI/UX  

- Make marking enemies and "in-world" pings separate key binds  
- Let me customize my classes during the queue after a game ends  
- Selecting squadmate to spawn on is finicky (maybe add a list on the respawn screen like other games)  
- Add a search function to the settings menu  
- Allow us to change the gender of individual classes (I wanna run girls on all my classes :3)  
- Please don't tie cosmetics to a specific gender if the above is implemented  
- Barracks/Stats tab with kills per gun/gadget would be cool in the full game  
- Let me rebind the active class ability from 6  
- Party system is wonky. Party leader should just pull all people out of a match when they return to main menu. Instead everyone has to do it individually  
- Add visual and/or audio feedback on successful defib revive. The lack of feedback mixed with the short range of the paddles makes it unclear when a revive actually works  
- Add a hand gesture when marking enemies while not aiming to give better feedback  
- Please rework the Hulu-style menu. Black Ops 6 (sorta) got rid of it for a reason  
- Show how many revives players got/have on the scoreboard and/or end of game screen  

Bugs  

- Ability to climb on top of the bridge on Siege of Cairo  
- Visual bug where stuff is REALLY shiny/reflective. Is blinding up close and at far honestly looks like sniper glints. I see it happen on both Cairo and Liberation Peak  
- Bug (I assume) where after playing Closed Weapon Conquest, you cannot edit classes with other guns in the main menu until loading into an Open Weapon Conquest lobby (or just make it close weapons across the board)  
- Bug where gadget keeps getting instantly used when equipped (eg. RPG instant fires without me clicking)  
- If I have an ammo bag and the support's ability up, entering and exiting the ammo bag's range resets my grenade's resupply timer even though my active ability should be resupplying it actively  
- Reload animations don't play sometimes  
- Some bumps will ramp me super high as if I hit a jump pad or something  
- Visual bug where the game thinks you're ~25% hp when you're actually full  
- Bug where defibs stop making sounds, likely due to spamming it  

1 Reply

  • trapskilla's avatar
    trapskilla
    Seasoned Novice
    5 days ago
    • Your point about just removing the "extend revive"  button completely actually makes perfect sense. 
    • Definitely need to have a way for parties larger than 4 to join the same match. An easy fix in the meantime might be a server browser?
    • I agree Rush should be or at least have a big team mode. Small and Big Rush maybe? I also wonder if it could vary by map size because lets be honest 32v32 rush on Empire State would be nuts.
    • I enjoy the destruction but agree it'd be nice for control to be a bit more granular. I enjoy the Michael Bay effects personally
    • Search function settings, yes.

    Nice post

     

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