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SafakBeratKam's avatar
SafakBeratKam
Rising Newcomer
11 hours ago

Ultimate Feedback for Battlefield 6 Open Beta

Hi, as a long time player of Battlefield this is my favorite series and since I'm very passionate about it I wanted to give a big and detailed feedback to you dear developers. Because you already made a very enjoyable game but why it wouldn't be a masterpiece and very well-known entry to this great franchise (It will be great as long as it's not release annually btw). I will write the articles as short as possible.

I will start with the easily doable ones, which is accessebility and quality of life features. These are non-changing gameplay and no-harm to anybody, just improvements. Why wouldn't you add them, right?. For starters, I wanna say that, even in your trailers the UI is always (except BF4 launch trailer) closed because with that way everything become so much more cinematic and impressive. So when it comes the UI it's always "less is more". You have to remember that there is so many people who knows how to play a Battlefield game. At one point you will know every flag and you don't need nearly and UI. As in Beta this game has lack some essential accessibility features even BF4 and BF1 has. Basically you should add all accessibilty settings in BF4 and BF1 and even more. And please add them all. I will write the "Settings" part like the Settings menu layout in previous games. Anyway, let's start.

Settings

Controls

  • Add "Soldier Zoom Sensitivity" (1X zoom, 1,5X zoom, 2X zoom etc.).

Gameplay

Basic
  • Add "Lens Sight Reticle Visibility" and "Lens Sight Reticle Color".
  • Add "Soldier Optics Reticle" settings (Size, glow, RGB component).
  • Add "Vehicle Chase Camera Reticle" (Size, glow, RGB component) (it's so big for tank).
  • Add "Vehicle Seat Layout Size" and "Vehicle Seat Layout Visibility".
  • Add "Chat Log Size" and "Chat Log Visibility".
  • Add "Kill Log Size" and "Kill Log Visibility".
  • Add "Scoring Size" and "Scoring Visibility".
  • Add an option to close the "... Resupplied You" indicator.
  • Add an option to close top-right squad ping HUD, we can see them on the minimap and in front of us.
  • Add an option to close the notification showing ticket percentage, that's literally the 1st grade math. In fact, there is no need for this in the first place. If you wanted to create extra tansion, it should start at 50%.
  • Add an option to close the in-game briefing that appears on the spawn screen. Like that absolutely unnecessary "Maintain Control of More Objectives Than the Enemy" briefing. You shouldn't act your players like toddlers.
  • Add "Commo Rose Scale" and "Commo Rose Visibility".
  • Add an option to change the Commo Rose's appearance time (How long the player will hold down the Q).
  • Add "Squad List Size" and "Squad List Visibility", why can't we close it entirely instead of just cut in half.
  • Add "Inventory: Show - When Active - Hide".
  • Add "Weapon Logos: Show - When Active - Hide". Weapon logos unnecessary too. I know which is which. Everyone knows upper one is the one on the hand.
  • Add "Upgrade Indicator (Level 0-1-2-3 thing I mean): Show - When Upgraded - Hide".
  • Add an option to change the placement of health bar.
  • Add "Dot on Crosshair: Show - While Running - Hide".
  • Add an option for jet bombardment reticle specifically, because it's very helpful but when you close jet HUD all of it goes, most other HUD elements unnecessary but this is not.
  • Add an option to close all key bindings on the screen. I know my options, it's just filling the screen unnecessarily.
  • And most importantly,  add "Game Mode Info Size" and "Game Mode Info Visibility". Give us an option for changing the place of the Game Mode Info, we should put that above the minimap.
  • (What follows is also important) Add an option for closing the ticket bars and changing their length.
  • Add option to completely remove flags from the Game Mode Info, they are already on the minimap
  • Add an option to only see tickets when the TAB key is pressed. The top of the scoreboard is available for this.
Minimap
  • Add "Minimap Size" (this doesn't work) and "Minimap Visibility".
  • Add "Background Visibility" (For some reason it wasn't working, it didn't do any change).
  • Add an option for size of the full map. Like as current style (fullscreen) or BF1 style (just wider).
  • Add an option to change the minimap placement, top-left is completely empty.
  • Add an option to run or walk with full map open.
  • You can add an option to change the location of compass, above and below of the minimap is available, even inside of the minimap is possible.
World Icons
  • Add "Objective Icon Opacity".
  • Add "Support Kit Boundaries: Show - When In - When Outside - Hide". (That's a problematic one actually, I'll write about this one later.)
Advanced
  • Add "Soldier Name Opacity".

Key Bindings

  • Add "Change Display" setting, we should close all HUD with one button

And lastly there is a big complaint about the settings menu. To fix that problem you should add a search bar in the settings and you might want to add that classic screen display about what is every setting about, what changes with that.

Before skipping to the things about game design and stuff I want to remind that, Battlefield is can be defined basically in two words. Battlefield game design is all about "Rock-Paper-Scissors" and "One for all, all for one". And clichés that I didn't wanna say are "Unity is strenght" and "Team work makes the dream work".

Deficiencies

  • I'll say server browser is essential and no one from the developers will care about it but I have to say that anyway. Especially in the long run lacking server browser will kill the game.
  • At least you should add searching the Closed Weapon matches with Custom Search, at least do this.
  • There's no option to change teams. I hope it's just because it's Beta.
  • There's no "Request Order", "Sorry", "Go Go Go", "Get In", "Get Out" and "Need Backup" callings.
  • There's reassignment for squad leader by the current squad leader but there's no feature for become one by saying "Request Order". Let people play whatever role they want, and more importantly, let those who will play as squad leaders be squad leaders.
  • There's no indication/notification for appointment as a squad leader in the match. There's just a tiny indicator while waiting other players and that's not enough. Just a notificiation in the beginning of the match would be enough.
  • Add player levels on scoreboard again. There's so much empty place anyway.
  • Add revive counts on scoreboard again. That's probably the only good thing BF2042 has ever done. This pushes players to teamplay.
  • You should definitely bring back the "Highlights" menu from BF1. It's literally the easiest way to encourage players to teamplay and play objectives. Having your name appear in the Highlights is the ultimate reward and gives that "Your hard work has paid off." Bring it back.
  • Why did you delete the real flags on flags? My guess you thought it prevents realism, I'm sorry but no. That was one of the signatures of BF. And it will help those who turn off Game Mode Info.
  • There's no Service Stars.
  • There's no squad list on the spawn screen. You made WASD's function like BF4 instead of BF1 and that's make sense, but deleting squad list from spawn screen doesn't make sense at all. Oftenly an "in combat" status squad member overlap another and you cannot spawn on any of them.
  • On weapon observing menu the camera is not movable. So weapon's half goes to out of frame.
  • There's no stabbing animation for an enemy that reviving teammate. If there's it doesn't appear and that's a bug.
  • BF Launcher is the second good thing that DICE has ever done. Hope you'll bring BF6 to it. 
  • BF4 Test Range needs to come back.
  • Being able to change the loadouts during matchmakings would be good. Customization steals from the match time.
  • Revive countdown circle indicator should be thicker.
  • When a player is marked, it should slow down the skip time even if they press the spacebar. Because sometimes you can be marked at the last minute and the ticket will be wasted.
  • You should return to your previous weapon or primary weapon when you press the key for weapon on your hand, you choose between these two.
  • While holding the knife, mouse wheel up should mean primary weapon and down should mean secondary weapon.
  • A hand gesture for spotting would be nothing but a positive addition.
  • Assists as kills don't add to the kill count on the scoreboard.
  • This game needs shouting from soldiers. Some say it wouldn't fit the setting. What? That's war and war is and always will be the worst thing ever. Most noticeably, the fallen soldiers do not act as if they have just been hit by multiple bullets. BFV was the best at this.
  • When a downed player is marked, a call should come from the teammate.
  • And also what is the exact difference between the moving lines and that frame that appear time to time around the neary teammates HUD? Moving lines is for the one who marked but what is the frame for?
  • There needs to be a "New" indicator on that weapon and that weapon part when a new attachment is available for the weapon. Sometimes "New" appears but for some reason it comes after you already attached that attachment. Maybe it's a bug.
  • It would be nice to be able to choose the gender of the soldiers.
  • Actually, it would be a different style if you make that spawning by approaching to the map on the spawn screen. The transition from holograms to reality is not a bad idea.
  • Squad order doesn't appear on Game Mode Info.
  • There's no indicator on Game Mode Info about how much one specific flag has taken, it just constantly flashing.
  • The person on F5 in Light Ground Transport can't peak outside, but in F4 it works, maybe it's a bug
  • Exiting the stationary TOW is broke I think, it's either bugged or intentional, you can't exit it until it reloads.
  • You can't peak with the RPG.
  • Extra points should be given for revive with a fully charged defibrillator.
  • We should see the class logos of the players who appear on the match summary.
  • There's no taking back the placed C4. This should be so basic, maybe I didn't see it.
  • We should be able to see the Weapon Mastery Level of the enemy who killed us.
  • Deployables like spawn beacons, motion sensors etc. should have noticeable/audible sounds. This would just balance the game even more.
  • Why wouldn't you bring back the greatest game mod ever made to the BF6, which is the Operations? You have two maps for every city already. It's a great opportunity to dive into the Operations again.
  • Changing weather conditions was one of the best things that old BFs has. It would just a missed opportunity for these maps. A sandstorm in Siege of Cairo. Just think about how good would be clash in a severe snowstorm in Liberation Peak. Only then would it live up to its name and would be the peak.
  • Everyone hopes for night maps in the future.
  • And everyone hopes for naval combat after the release.

Wrong Parts

  • Throwing grenade animation is hilarious. You don't throw peanuts. Please slow down it.
  • Shotguns has the quitest sound, and I'm playing War Tapes V.A.L.
  • Auto-spawn system needs to be like the old games. You treat players like toddlers again. We know we pushed space and set the auto-spawn. In the current system, you have to constantly keep the cursor on the target or have to push space after the respawn time is over.
  • The darkness on Commo Rose screen is unnecessary. Commo Rose is solely for communication, it shouldn't be a downgrade to visibility or anything.
  • Squad leader "+" on minimap is straight out wrong. It looks like a Support. Everyone learned the harsh truth two days ago with a Reddit post.
  • Squad leaders on the squad list always should be "1" or/and have a different logo
  • Stabbing animation's dogtag part is too long, it makes you vulnerable to attack. It literally freezes you to death. Stabbing is dangerous from its nature, there's no need to make it more dangerous than as it is.
  • As I said, BF Launcher is the Ninth Wonder of the World. Hope you change the menu design and make it more like (maybe even same as) BF Launcher. One can always hope.
  • Reviving with defibrillator used to be more satisfying in old games. It may sound hilarious but that's one of the main reasons medic mains love reviving. To me, it was even more satisfying than killing the enemy. Now its animation moves so little it's as if you're poking soldiers with a defibrillator, or giving a tiny kiss. And it should definitely take longer to fully charge.
  • The outline of the Support Kit is visible to the enemy team. This easily gives away enemy's position and vice versa. Also enemy's Support Kit's logos is visible to other team on the minimap. It may not be that critical on the minimap, but outlines should be deleted from the game. The outlines are not just visible on the walls that sees the kit, but it is visible from other side of the walls as well. Option for disabling wouldn't be enough as you see.
  • I don't know how much work it needs or it requires completely changing ragdolls, however shotgun ragdolls, besides being so funny and make great BF moments, it throws you literally onto ceilings. It makes impossible to revive.
  • Sometimes when you got shot and down somewhere on the top, you slide down the entire hill by bouncing without stopping and you go out of the map. You literally dragged more than 50 meters when you are still downed. This makes revive impossible as well.
  • For my own experience, and I'm not that a good player, weapon mastery levels goes up so fast, they require ~5 kills. Before, unlocking an attachment was requiring 10 kills. And honestly it used to be felt more rewarding and satisfying.
  • Open Weapons mods need to be the separated mods, not the other way around.
  • Conquest and Breakthrough need to be selectively separated, rather than being a single "All-Out Warfare" title.
  • Every mod needs a Closed Weapon version, please don't restrict it to only two mods. Don't.
  • Lightning needs a readjustment. Seeing inside from outside and outside from inside is nearly impossible. Even when you are inside a partly collapsed building, you can't see out through that big hole.
  • Barbed wire doesn't cause damage.
  • You should reconsider enemy marks not being class logos. This was causing changing your playstyle from enemy to enemy and it was creating more dynamic gameplay. It becomes class logos after they kill you.
  • Fatal Headshot animation is good, but way of death would be more noticeable for everyone by adding a flying helmet animation.
  • Weapons need to start with iron sights not with Holo. Holo should be an unlockable attachment.
  • Iron Sights should be 5 points on Sniper Rifles like every other weapon, there is no need to punish Sniper Rifle players this much.
  • On the spawn screen, the spot where the player died should have a more prominent color, like orange or yellow.
  • Stationary grappling hooks should be usable by continuously pressing the button, as if getting into a vehicle.
  • When you play Conquest on Liberation Peak, if you spawn as a NATO soldier on the C flag, you'll likely spawn on that castle tower thing (I don't know the exact name) and be directly vulnerable to attacks from the Pax Armata side. You'll become easy prey for scouting. Basically spawn kill. Make it spawn point further, behind of that rock and that's it.
  • When you play Conquest on Siege of Cairo, if you spawn as a NATO soldier on the A flag, you'll likely spawn on the left side of the A flag. That makes you close to Pax Armata HQ more than close to A flag. Normally you should be spawn on the right side of the A flag.
  • Flag boundaries on Breakthrough can be wider, this way it could give that struggle and tug-of-war feeling more.
  • As everyone said Breakthrough is unbalanced, especially on Liberation Peak, and on the first sector.
  • People know and understand why did you decreased splash damage too much, but like I said it's too much. Maybe you can reduce the amount of rockets to four from five, and change amount of C4 too and increase the splash damage. And it wouldn't upset the balance of destroying tanks with Engineers. Because it's a teamplay based game and Assaults in charge of stopping the repairing Engineers, Supports in charge of providing more RPG's to Engineer and vehicle destroyed, mission accomplished. (And I ones saw 6 RPGs and 5 C4s, but I don't know why, I doubt it was a bug).
  • Passive health regeneration is faster than Road Runner. Normally there should be a five-second delay before starting and ten seconds for full recovery. Totally fifteen seconds would be more ideal. Current system completely makes the Support insignificant. Where is the "One for all, all for one" game design?
  • AH-64 fills most of the screen in first-person and you can't see anything.
  • As everyone said, helicopter controls is need to change. Just look at BF3 and BF4. Being fun is more important. I don't say "It needs to be exact same". Why would it be? It should be even better than them if it is possible.
  • There must be a little indicator for drivers that the vehicle is being repaired, because right now it's hardly recognizable on first-person. And because of that, some people just goes away with half vehicle health.
  • Don't you think that still being able to do ADS while sliding feels off? Additionally, being able to only use hip fire while sliding forces you to constantly change your playstyle, and this way you can prevent unwanted repetitive combat more and more. (And I know you said you balanced sliding and jumping more.)
  • Suppression should be buffed. LMG's making extra suppression on Sniper Rifles is a great idea. LMGs are long-range guns just like Sniper Rifles, and this way it would fit rock-paper-scissors game design. Maybe you won't want to punish the Sniper players that much, and you would want to extra suppression effect only for 4X and above scope users.
  • Sniper Rifles should have glint only for 4X and above scopes.
  • Explosive gadgets should not be self-loading. Not only that, it's too fast. Support just fastens the recovery but that's not how it should be. Support Kits everywhere anyway, why would it be self-loading? This just hurts the teamplay.
  • The respawn time might be a bit longer. Right now, you die, wait two seconds, then skip and you're ready to respawn.
  • Most matches ends with a big gap between ticket amounts, the balance is essential.

About Gameplay

  • Assault class doesn't need two primaries. It needs one more gadget/tool slot I think.
  • Stun effect of Thermobaric Grenade Launcher takes too long, and often it's one shot one kill.
  • Carabinas meant to be weaker Assault Rifles, but for some reason they are far too strong from they meant to be.
  • And as everyone said Shotguns... Shotguns are the real Sniper Rifles. They need to be Shotguns again.
  • Explosives on the map are useless. If they were bullet sponges this'd still be acceptable, but the problem is that, their explosion takes a long time, and it's not under the player's control. Pace of the game is little faster than other BFs but explosives gone completely reverse direction. They are definitely not suited to the strategic playstyle.
  • Pinging and spotting after you fall is just a dumb feature. This feature is just punishing the killing. You changed kill cam because of that, and it's a great change, but this is even worse than that. If you dear developers, if you ask me, allowing to just one ping for the place of the enemy that killed the player is enough.
  • One of the most important one, auto-spot needs to go, period. As you mentioned in your report, Recon class is the least preferred class, so give it to Recon. This makes Recon more preferable.
  • You should reduce the recoil for DMRs, And make M39 gives 35 damage like SKS and make SVK gives 50 damage like RSC 1917. I know there will be much more on release but isn't 60 damage too much four you as well?
  • Sweet Spot is a feature that's just as dumb as marking when you're down or even more dumber. No one does this intentionally. It feels unbalanced, more importantly unskillful. I even feel bad when I kill with Sweet Spot. The skill is being able to shoot the enemy second time or killing with the direct headshot.

Humble Suggestions to Dear Developers

  • You might consider giving support pouches to the Assault class. It could improve teamplay of Assault. It'd be like BC2 and BF3 system's colliding. Its just a thought.
  • You might consider changing assist as kill to minimum 80 or more damage. It seems 1/4 health is still too much for a kill. 3-4 bullets easily means 75 damage. That's too easy.
  • Cars can raise an alarm when got hit or shot. This improves the atmosphere and, more importantly, lets you know which direction the enemy is in. Can be used as a good advantage by cautious players. And who would hurt with one more detail to the game, right?
  • There are three animations for the knife, one of which is stabbing. Right-click is empty. Maybe you could assign the stabbing animation to right-click, which would be a slower but more powerful attack. It would add a bit more depth to the already great gameplay.
  • Maybe ATV driver would be able to pull out the secondary weapon when the ATV goes under a specific speed
  • As I said before, passive health regeneration speed makes Support class insignificant. To prevent this, you can adapt GTA healh system into the passive health regeneration system. It would be like you heal quickly until half and then it slows to BF4 speed. Or it would work this way just with the Assault stim. Because everybody forgots to use it. And you know, because you would want Assault to be aggressive. In this way, the stim would be as important as a real Class Locked Tool.
  • Or maybe you can change passive health regeneration speed from mod to mod and map to map like what you said about total player count.
  • Day-night cycle would be the coolest thing ever. Night atmosphere on Empire State and Siege of Cairo, flying and dog fighting with jets on when dark comes to Operation Firestorm. Just visualize it dear developer, visualize it.
  • You can easily make money by adding various national military uniforms. It's win-win for everyone.
  • Some gadgets, tools and weapons that can be added; teaser gun, portable shield, electric wire, barbed wire, electrical barbed wire, medical gun, crossbow (that would be great), bow, explosive arrow, throwable knife, bear trap
  • And make the maps that will come after the release generally large

For extra, you already talked about parachute speed, TTD and Sniper glint, so I didn't include them.

Finally, why isn't this game supported in Turkish? Why, exactly why? Dear DICE and other Battlefield Studios developers, I need to remind you that 23,000 of BF1's 200,000 reviews on Steam are currently in Turkish. One in ten people is Turkish, or even more. Turkish is the third most used language for BF1 reviews, after Chinese and English. It's in fifth for BF3, BF4 and BFV. And it's funny that it's in eighth for dearest BF2042 and it's one of three languages ​​with mostly positive reviews. But when you look at it, it turns out there's absolutely no Turkish language support for this series except for BF1. After all this there's still no Turkish support for BF6, it sounds like a bad joke. Probably it sounds like harsh criticism, and even if so it would be a deserved one.

I think that was it. It took two days and one night to write this. I hope I could help. Thank you for your time, appreciate all of you for your hard work. This was a pleasure.

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