I agree. The mini map showing every soldier makes this really bad. Hardcore is good for slowing the game down, having to recon where your enemy is, and conserving shots.
I feel like the semi automatic vs automatic gameplay needs to be addressed here too. How can you empty a clip across the small maps we have so accurately with little to no spread?
For revives, maybe have shots to the chest limited and if head shot’d then no revive. Any small movement would be helpful in a downed state too. It’s like BFV where it’s a hindrance to gameplay and a needless skip vs a challenge to get out of. To the enemy you’re dead looking, but to you, you’re reaching around and looking for help.
If I saw someone still in a downed or crawling state I might just know there’s still a threat potentially there.