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JREX830's avatar
JREX830
Newcomer
7 days ago

New Game Mechanic

Had a idea for a new mechanic in the BF 6 game, what if there was a new class called Logistic Class, where although this class doesn’t get cool gadgets like rocket launchers, and heavy machine guns, etc, to fight with on the front, they would just get basic service member rifle, this class’s role is to serve in the back, moving supplies from HQ to control points. Moving supplies from HQ to control points is done manually by loading a truck with shipping crates, then by driving the loaded cargo truck to a control point, and then manually unloading the supply crates in the supply area for that control point. 
I know this is sounding boring so far, but what if by unloading these supplies crates with the logistic class you can earn points to do various things like,

•Call in Surveillance Drone (Reveals portion of map enemy locations to team)

•Call in Artillery strikes (Player Picks on map)

•Call in Missile Strikes (Player Picks on map)

•Call in Bomber strike (Player Picks on map)

•Player calls in Gunship (Players get to operate)

•Player calls in Reaper Drone (Player operate)

•Player calls in Drone Re-enforcement (Each player on that team gets 1 drone gadget to deploy, drone has bomb on it)

•Player Calls in tactical nuke (Player picks spot on map)

 

Although this class isn’t running and gunning on the front, this class’s role can support the team by re-supplying control points to call in powerful strikes or abilities to help the team. This can be balanced by giving more/less points to supply unloads based on distance from from HQ, limited number of supply crates each control points can take, enemy team can destroy supply truck convoys to slow down supply point accumulation to prevent a build up of points to prevent enemy team from calling in powerful strikes as fast.

Another idea for this class is for them be able to build at control points, like Hesco barriers, barb wire, sand bags, in place machine gun/rocket launcher, automated SA positions, etc. 

Just my thoughts on a mechanism to bring some  powerful tactical options into a modern battlefield game. 

 

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