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I disagree about the reviving aspect. I think the window for getting revived is too long. Don't get me wrong, I enjoy getting revived and improving my K/D, but it's not only frustrating to kill two or three guys, then get killed by one last person just to see them revive all the guys you killed, but it also stops you from holding back the enemy push. Those kills don't mean anything in the grand scheme of the round.
I think there needs to be a set timer on how long you have to be revived.
Also, I hate having to hold/press buttons after I've been downed. Let me have a break for a moment while playing, ya know?
Yes you are right. Let me just reformulate :
The revive as such needs a set timer as you said, just like earlier Battlefield games. But the respawn delay should be longer, having considered the timer on the revive. So it's a double timer
(Total time to deploy [x seconds] - revive cooldown [y seconds] = total time to respawn ). Ideally, I think there is a reasonable ground between 12-15 seconds total time to respawn, but that also depends on the mode played. I think it would be fine if people had the ability to skip the revive only after a certain threshold. For example, after 5 seconds, use skip to permanently die and wait 10 more seconds to deploy.
But if someone would like to hold on for longer, they would still be able. If so, there would be a tradeoff where their total time to respawn would have increased. It's as you said, one guy can literally hover over 3 squad mates and revive them all. As strong as this mechanic is, there has to be a tradeoff for people holding onto their revive cooldown.
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