Physics and mobility of helicopters Battlefield 6
"Hi team, I'm a retired Air Force officer.
I wanted to give some specific feedback on the physics of helicopter movement in the game. My main observation is that the pivot point for pitch and roll movements appears to be incorrectly simulated.
In real life, a helicopter pivots on the main rotor, which is the lift point. The fuselage and cockpit roll below this point. However, in the game, the helicopter feels like it pivots from a central point on the fuselage, giving it a stiffer, more artificial motion, similar to that of an airplane.
This physical inaccuracy significantly reduces immersion and makes control feel less 'organic.' To improve this, I would suggest revising the physics model so that the pivot point for pitch and roll is the rotor. This would allow the fuselage to 'hang' and respond more naturally to rotor tilts, providing a much more realistic flight experience and clearly differentiating the experience. from piloting a helicopter to that of an airplane.