I’ve been playing Battlefield since the early 2000s, and one of the things that always set it apart was the way movement and gunplay felt authentic. Unlike Call of Duty’s twitchy, arcade style, Battlefield was never about sliding into buildings at lightning speed, spinning in circles, and relying on aim assist. It was about teamwork, tactical positioning, and grounded movement that felt believable without being overly “hardcore” like Squad.
The current movement in Battlefield doesn’t reflect that heritage. Slide cancelling, in particular, is completely unrealistic. Watching real combat footage makes this obvious: you can’t slide at full speed while keeping your rifle perfectly shouldered, eye aligned with the sights, and firing accurately. Yet in Battlefield now, players can do just that. It breaks immersion and pushes the game toward something it shouldn’t try to be.
I’m not asking for the hyper-realism of Squad, but Battlefield should exist in that middle ground — more grounded than COD, but not a full military sim. That balance is what made Battlefield unique and beloved.
My requests are:
- Nerf slide cancelling. If it stays, it should carry heavy limitations. While slide-cancelling you should not be able to aim down sights or shoot.
- Consider removing slide cancelling altogether. It doesn’t fit Battlefield’s tone or movement style.
- Expand tactical movement instead. Features like peeking around corners, slower transitions to prone, and tradeoffs for stance changes would add depth while preserving realism.
Battlefield’s movement should reward positioning, teamwork, and tactics — not arcade-style acrobatics. Please don’t let Battlefield lose its identity by copying mechanics from other franchises.