Point system should cover all of loadout for 100 total
- 2 days ago
they cost points.
you can't go over 100.
This will allow for standard cases of fully-attached meta assault rifle(average of 50 with assault discount) + offensive gadget (25) + non-offensive gadget(10) + smoke or frag depending on attachments/sidearm.(around 15) The stuff expected of older BF games.
To get the 2 GL combo in bf6 beta, Assault player would have to spend 50 points on the two GL alone, meaning the primary weapon(50) would have to have less attachments and there would be no sidearm/throwable. Which makes sense as the two GL would easily serve as sidearm/throwable.
This way another class that uses sniper rifle or lmg might have to spend 75 points(50 for base weapon, 25 for scope, grip, muzzle), so they may only choose the weapon itself with full attachments + one offensive gadget with no sidearm(25), or fully attached weapon with sidearm(10-15) and non-offensive gadget. (10)
That means Assault with respawn beacon(10), fully attached sniper rifle(75), and sidearm(15) would be the "classic" recon class(with some assault perks such as fast hp regen). I assume respawn beacon will go to assault at launch.
And Recon would still have value in being able to have fully attached sniper rifle(50 with discount), offensive gadget(probably between C4 or Claymores/MON-50, 25), non-offensive gadget or throwable(10), sidearm (15).
Or run with no primary, only RPG-7(25) and Stingers(25), fully attached sidearm(~25+ due to attachments), and grenade(10).