Recon Feedback
1- "Sniper glint"
The glint glow is too noticeable, the glint should remain but the glow strength should be reduced.
3- "Sweet Spot Mechanic"
"Sweet spot" is a useless mechanic. There's no way to tell if an enemy is within range. That's why you're trying to hit them headshot at every distance. Instead of sweet spot, you need a one-hit kill from the torso at close range, like 0-40m. So, it should be like BF3-BF4.
TTD in the game is fast. All assault, smg, lmg weapons in the game kill in 4 hits from close range, some full auto weapons kill in 3 hits. And assault carry two weapons second shotgun 1 shot kill. Also, when you attach lasers to full auto weapons, hipfire becomes very powerful, there is no need to open ads. Snipers cannot single-shot body kill and in this situation it is impossible to fight them. Sniper weapons should fire single shot kill from the body from a distance of 0-40m 0-30m 0-20m. If this is not fixed, recon will remain a dead class like in bf 2042, no one will prefer it. For a fair fight, it should kill with a single hit to the body at close range like BF3-BF4.
Additionally, sweet spot mechanic that forces players to camping from a distance. If instead it's a single close-range shot to the torso, no one camps, everyone plays in the combat.
4- "fatal sniper headshot"
The fatal sniper headshot mechanic should be removed from the game, it disrupts balance and team play.
5- "TUGS"
If you want to play snipers from a distance by placing a sweet spot, then tugs are a useless gadget. A motion sensor ball should be added instead.
6- "spawn beacon"
I heard that the spawn beacon will be removed from recon and given to the assault class. This change makes the recon class completely useless.
7- "pistol"
The pistol is very important for the recon class. Because Sniper rifles can't kill with one hit at close range, so you have to draw a pistol, and the pistol feels terrible. The pistol needs to be redesigned.
There is no need to look for adventure, just make the recon class like BF3-BF4.