Was it actually this well-tuned? I havent played bf4 in a hot minute, but its my most played by far (3k hours+) and I have fond memories of sniping in that game. Didn't realize they actually implemented a feature that made it only visible within a certain angle though, that's totally fair (and something ive already asked to see in bf6) and honestly necessary if they want to keep even close to the current state of scope glint.
Another issue I feel is that it seems that no matter what scope you have on a sniper, the glint is present. Definitely a higher magnification of 4x and up, but under? come on. You can basically snipe with a shotgun using a 2x and no glare, but you cant snipe with a.. sniper using holo-sight without it? seems ludicrous. I dearly hope they solve it, its not like the maps are smaller than bf4 either (if anything they are bigger and less feature-rich without levolution!)