Forum Discussion

BOKUnoHaram's avatar
BOKUnoHaram
New Scout
3 days ago

Shotgun balancing with buckshot/flechette/slug

Current shotgun is too much as a second primary on Assault, as well as being too forgiving in close range(pump speed, oneshot range, combined with small maps in beta).

Instead of nerfing pump speed to the ground which doesn't solve the problem of "sniper"(assault with sniper rifle) being able to one shot someone at close range with no effort, shotgun itself should be changed.

 

Buckshot should have 120% limb damage but 50% torso damage so it's a "leg meta"(see tarkov or insurgency) ammo for oneshotting targets out of cover but would not oneshot to torso unless hitting just arms or head.  This rewards aggression, skill(flanking the enemy typically exposes their legs), aim(aim for legs or just arm/head) without making shotgun too "videogame-y" - preserving both realism and gameplay. 

Make buckshot reliably oneshot to legs out to 20m(if all shots hit legs), but fail to reliably oneshot(if at all) at any range against people who peek without exposing legs unless landing most shots on head or arm.

flechette should be the inverse of buckshot but only oneshot out to 15m(if all shots hit torso/head, so it would require better aim, hipfire and hitting mostly the arm would fail to oneshot).

slug should only oneshot to upper torso at extremely short ranges of <5m but oneshot headshot out to 55m.

There is no real downside in bf6 beta to using slugs(unless you miss) since it oneshot body shot out to 10m.

Currently there isn't a lot of reason to use buckshot.  I know they cost different amount of points but you don't really need many attachments on shotgun in first place. (laser, grip, that's about it?)

No RepliesBe the first to reply

About Battlefield 6 Beta General Discussion & Feedback

Discuss the Battlefield 6 Beta with the community. Give feedback and share your experiences!2,359 PostsLatest Activity: 9 seconds ago