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Junos_Lenstorm's avatar
Junos_Lenstorm
Seasoned Newcomer
2 days ago

Sliding and gun recoil

Just want to preface that I played Battlefield since bad company 2 and BF3 is my absolute favoritrle FPS game.

The only battlefield that I haven't played is 2042. This game tried to integrate new things, and I'll be damned to say it, but it was a good idea. Although, not all ideas are worth it and welcomed in this franchise. 

Attack sprint - removed from Battlefield 6. This is good, because it creates an incentive to be in constant assault and also diverge the gameplay from pre-meditated to just spontaneous fast reaction skill-based. 

Sliding - Integrated earlier, I can see why people wanted it to be added to the game. It offers more maneuvering and skill expression. Although, here comes the problem : even if you add a 1 second cooldown to it, it can still be spammed. No battlefield fans enjoy having to be confronted by a character model moving faster than a bullet and being reduced to a crouch-sized position and moving through the screen. No battlefield fan will agree that it is fine to have incentive to waste tickets by just rushing entire enemy squads. If the "rabbit slider" is not taken down, it becomes a competition of who can survive an assault by just going in spamming slides and jumps. This has nothing to do with the Battlefield "DNA". I know it happens sometimes ; someones get a good flank opportunity and is able to neutralize more than 5 targets, up to 10 or above. It happens. But if it does, it's because of thoughtful positioning and patience... or luck. By removing the slide, it doesn't remove anything of value to the Battlefield franchise. It just preserve it. I would tend to think that many people still want it, i get it. As a substitute to the current version of BF6, I would see the assault class being able to slide, and only this class. Imagine having a javelin and a Igla in your back as an engineer, or a support with LMG and 400 spare ammos with other equipment, or a sniper with .50 anmo packages, it is hard to agree they would just spam slide, especially on asphalt lol. I know it's not always about realism, it can be about gameplay and skill expression, and I think this is the best solution still. It would also help the assault class to feel a bit less team reliant, as many people have pointed they don't agree too much with it. 

 

Gun recoil - With the many videos available online, it is clear that most gun have low recoil, and some have next to none. Are we shooting laser guns now? I know having to shoot 5 bullets for a kill can be exhausting at times, but man... no recoil on a gun makes it less fun to play to be honest. When you shoot a LMG and the iron sight doesn't even move an inch, it feels more like water gun than an actual machine gun. That is without considering the balance issue, having people shooting down a target from more than 100 meters away in less that a second, with more than 4-5 hits. Some people are really good with aiming I know, but at this distance, no guns should be allowed to maintain a fully automatic shot and take down a moving target in less than a sec. It should take semi auto or rafale. Don't bring back the PP-29 of 2042 and apply it to every guns please. It's hard to believe this gun created an entire backlash followed by a patch to balance it, when now it's just normal to have every assault rifle made with this feature. I know guns can have attachment to stabilize it, but just make it start from further. What I mean is, the guns should have way more recoil at first, and with those attachment, you would still see the increased stability without having it to reach "laser gun-like" stability.

 

Thank you for listening to the community!

 

3 Replies

  • Bratboy90's avatar
    Bratboy90
    Seasoned Newcomer
    2 days ago

    I am hoping they improve the primary weapons feel. However the secondaries seemed to feel pretty good in the pre-alpha. 

    I also can agree that slide/crouch/lay down will likely need a cooldown of sorts. Also some added weight to direction change would be nice to reduce unrealistic movement 

  • Each gun should have its own recoil and spread to learn and master.

  • Junos_Lenstorm's avatar
    Junos_Lenstorm
    Seasoned Newcomer
    11 hours ago

    I agree!

    In some other Battlefield, it can become hard to really feel the difference when handling guns in the same class type. Especially when they mostly share the same damage. 

    I understand the balance issue and also the fact that many guns share the same rounds, although it can only add more authenticity to the game when each of thr guns have a different feel. Also make the experience more unique for everyone in order to help them find their favorite loadout!

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