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LoneWolves83B's avatar
LoneWolves83B
Seasoned Newcomer
14 days ago

Sniper glint?

So yeah, after playing for a couple of hours I just wanna say I hope the sniper glint is gone after this open beta. We are playing battlefield not call of duty. Now if the sniper is facing the Sun yeah sure show the glint but otherwise please remove. 

37 Replies

  • i have love-hate relationship with sniper glint. i love the glint because ofcourse its easy to spot those snipers and fight back with my dmr/sniper rifle, im proud as a recon that kinda decent. but maaaaan when you don't play as a recon and you see those glints on the hill, the glints are tooo muuuuch and too distracting

  • FlamingCrux's avatar
    FlamingCrux
    Seasoned Rookie
    6 days ago

    I play as a medic, so the snipers annoy me... although... is not the point of a sniper to be... you know? Hidden? In other words, hard to find. So, they can provide sniper cover, lasering and intel...? Just make the snipers fire slower (Make the bolt action slower). Instead, they will flash of the sun to the entire server the second the scope in untill they scope out again. On top of that, it's a legit eyesore to see all of those glints all the time. We already know the snipers are out there, we don't need them to passively blind us as well. Just give the some more muzzle flash.

    I know, ''balancing tool'', the lack of damage from a high caliber bullet to the chest is kind of already a huge balancing tool. Making the snipers having to hit a headshot at long range and even at close range. So, it is a hard to use weapon. But, the aim down sight speed and the bolt action is way to fast. 

    But, in my opinion, it's the wrong way to ''balance'' a LONG RANGE ROLE.

    It would be like switching out the Engineers torch with a hammer cause they are fixing up those tanks way to fast. Like, on the right track, just not quite there yet... the exit was a mile up...

  • As a sniper, I wouldn't mind it if it made sense. Such as the sun hitting the lens but it shouldn't do it if you are hiding inside a room or hiding in the shadows. Even without the glint, there are a lot of ways to find us so the no revive head shot its probably the best change they have made (removes kill cam)

    The only thing that I don't like is that the no revive head shot works with any gun recon uses, that should be an exclusive bolt action rifle or the DMR. Wouldn't mind trading it for faster reload as snipers shouldn't be playing the numbers game, Make every shot count. weight the consequences of firing a miss shot. (you better find somewhere else to hide like your life depends on it)

    there should be dead give aways that there is a sniper like flash from you muzzle when you fire, which would make accessories so much more worth it, specially with the point system they have right now or if your buddy just drops for no reason. If you can't revive him use smoke, run for cover and check your flanks 

    Also I know how frustrating is to get shot out of nowhere but that psychological aspect is how snipers should be playing and if a sniper gets knifed from the back there should be a mechanic equally satisfying to relieve that frustration. (In real life snipers who got caught would experience hell to put it mildly). Not saying the game should repeat it but give an incentive to hunt us (extra points depending on how much dmg and kills we have)

  • rrumble11's avatar
    rrumble11
    Rising Novice
    6 days ago

    sniper glint should be minimal, and should only be visible if they're aiming at you.  Seeing 6 glints in the distance is ridiculous

  • Catnipz1's avatar
    Catnipz1
    Seasoned Newcomer
    6 days ago

    yeah they did, i'd rather that they come to their senses and fix it though

  • Kartenia's avatar
    Kartenia
    Seasoned Newcomer
    4 days ago

    It's a crutch demanded by newcomers to the series after BC2 from CoD who hated that their running around in the open got them shot.  

    The Recon/Sniper class balances the overall game play in matches, it creates a threat that keeps the other team from just steam rolling a map and/or objectives, where they aren't just running about in the open in a mad dash from objective to objective, it made them become cautions and thoughtful of their path towards their destination because careless troop movement meant someone could get dropped at any moment, and things got tense.

    Now, that threat is gone, players know when and where a sniper is looking down range and they can be immediately countered by anything.  And while we now have one-shot shotties and full-auto TTKs you can't even react to, people are complaining that a luck shot from a sniper to the "heart" is a one shot.  Meanwhile players are slip-sliding and jumping all over the map using movements akin to Fortnight and jittering around while dodging shots like CoD.

  • cementerydriver's avatar
    cementerydriver
    New Veteran
    4 days ago

    Thank you for that, some players think we use AA or that having a sniper means we can't miss, it takes skill to make those shot on split second while getting shot by everyone who can aim at the glint (like wack a mole game but with guns)

    mean while you got capitan America or spider man jumping of the second floor or doing pull ups of ledges like its nobodies business.

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