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lolhalpless's avatar
lolhalpless
Newcomer
23 hours ago

SNIPER GLINTS GOT TO GO

The sniper glints in the beta are really distracting and take away from the stealthy feel that sniping should have. If you’re going to have ghillie suits and camouflage, they should actually help you stay hidden. Right now, the bright glints make it almost impossible to stay concealed, which defeats the whole purpose of sniping.

 

One thing longtime Battlefield players will notice is that classic Battlefield games like Bad Company, Bad Company 2, and Battlefield 3 and 4 didn’t have sniper glints. Instead, the mechanics focused on skill, positioning, and tactical play. Snipers could rely on natural cover, patience, and teamwork to avoid being detected. The absence of glaring glints meant that spotting snipers was something that took real effort—either through keen observation or communication with teammates. This created a tense and rewarding experience, where both snipers and those hunting them had to be smart and strategic.

 

Back in those older games, even when I wasn’t playing as a sniper and found myself getting targeted by one, I would catch myself thinking: based on my knowledge of the map, where would I hide if I were the sniper? This kind of strategic thinking was common because snipers blended naturally into the environment. It wasn’t about glowing scopes giving away their positions—it was about understanding the terrain and predicting enemy behavior. That dynamic made the game more immersive and encouraged players to really learn the maps.

 

In those games, sniping wasn’t just about lining up a quick shot; it was about understanding the map, knowing good vantage points, and using camouflage effectively. The game rewarded players who took the time to blend in and pick their moments, rather than exposing themselves with bright visual effects. This made sniping feel immersive and challenging, giving players a genuine sense of accomplishment when they pulled off difficult shots without being detected.

 

In contrast, the current sniper glint system in this beta feels over the top. On maps like Liberation Peak, the glints are so bright and widespread that it almost looks like Christmas lights scattered around. I was even able to get headshots by aiming at these glints through obstacles while using a DMR, which shouldn’t be happening. This not only makes snipers easier to spot than they should be but also removes the subtlety and stealth that are key to the role.

 

Players want to see a return to the classic mechanics where sniping is about skill and stealth, not flashing scopes. Removing or toning down sniper glints would bring back the balance that made sniping enjoyable in the older Battlefield titles. It would allow snipers to use camouflage and positioning effectively again, making the gameplay more tactical and rewarding for everyone.

 

Overall, these glints reduce the skill and stealth involved in sniping, which makes it less fun and less strategic than it should be—especially compared to older Battlefield games like Bad Company 2 and Battlefield 4, where sniping felt much more balanced and satisfying.

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