Some thoughts about a great beta launch- and bring back community servers
Let me start by saying I have put thousands of hours into Bf4 and have literally unlocked every attachment for every weapon in that game.
I absolutely love the general feel of BF6. It is like peak BF4 times. BF1, BFV and 2042 I tried to like, but they never had the same feel to them. They never did get to being as good as BF4 was in its prime. This beta looks like a great starting point. The maps aren't huge and the distance between spawning and the "front line" never feels like a chore to get to. And the design seem to promote not camping which is amazing.
The ping system feel weird. I don't know if i pinged someone so my team can see the enemy or just me. Overall I think it works well, just needs a little fine tuning. Vehicles seem good, not too broken. But we will see what happens at full launch. The spawn locations also are "ok" but probably need another look at-- a decent amount of spawning and dying. There really should be a mode where people can practice flying a helicopter or a jet so they don't get in and immediately crash and **bleep** off their team.
The matchmaking..... The fact you can only group up with 4 friends, and there is no server browser is just not good. Trying to get a bunch of buddies into the same match is impossible. And why you removed switching teams or managing squads? I also heard a rumor about "skill based match making"? How and why? Haven't seen it in other games all it does is punish slightly better than average plays to be stuck with below average players. I get that no one wants to be stuck against a team of lvl 100 pros getting stomped on, but the team scramble between rounds helps a lot with that.
Also maybe we can't choose what maps to play because this is beta, but why can't we choose what maps we want to play? Why do we have to be forced into random matchmaking with mystery maps, and mystery teammates? All these issues avoidable with one simple fix.--- Bring back community run servers. (and a server browser).
With community run servers you avoid the issues of team stacking with admin control + team scramble at the end of a round, you eliminate people trying to "practice" vehicles in matches where those vehicles matter, you even avoid (something I haven't mentioned yet) hackers with (again) admins that can kick hackers. You get fun/weird game modes that keep people playing the game beyond the basic game play loop. No explosives, or pistols only servers made different weapon sets viable and kept things entertaining and not draining. You don't want the game to feel like a drain to play.